From 45f576bd993950649f3e00e986da680b6c0e258a Mon Sep 17 00:00:00 2001 From: Thilo Schulz Date: Sat, 11 Jun 2011 15:29:57 +0000 Subject: [PATCH] Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton --- code/cgame/cg_weapons.c | 1 + 1 file changed, 1 insertion(+) diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index fff4197b..34622910 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -713,6 +713,7 @@ void CG_RegisterWeapon( int weaponNum ) { MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 ); weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse ); weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse ); + cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew"); break; #ifdef MISSIONPACK