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Don't include (mission)pak_checksums in standalone build
Avoids a compiler warning
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@ -174,6 +174,7 @@ or configs will never get loaded from disk!
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// every time a new demo pk3 file is built, this checksum must be updated.
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// the easiest way to get it is to just run the game and see what it spits out
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#ifndef STANDALONE
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#define DEMO_PAK0_CHECKSUM 2985612116u
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static const unsigned int pak_checksums[] = {
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1566731103u,
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@ -194,6 +195,7 @@ static const unsigned int missionpak_checksums[] =
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2662638993u,
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1438664554u
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};
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#endif
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// if this is defined, the executable positively won't work with any paks other
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// than the demo pak, even if productid is present. This is only used for our
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