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* Fix confusion of cgame and renderer entity array bounds (Tr3B)
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1 changed files with 1 additions and 2 deletions
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@ -208,8 +208,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
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if ( !tr.registered ) {
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return;
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}
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
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if ( r_numentities >= ENTITYNUM_WORLD ) {
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if ( r_numentities >= MAX_ENTITIES ) {
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return;
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}
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if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) {
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