Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.

This commit is contained in:
Zack Middleton 2012-10-29 19:18:06 +00:00
parent b5eb31b4f6
commit 36c30f6782

View file

@ -103,7 +103,6 @@ static cvarTable_t gameCvarTable[] = {
{ NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
// latched vars
{ &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qfalse },