Restore OpenGL 1.1 support (GL_CLAMP)

GL_CLAMP (clamp to border) was changed to GL_CLAMP_TO_EDGE in 2008
(f2baf359). In 2018 (ce1d5406) I made OpenGL 1.2 be required since
GL_CLAMP_TO_EDGE is used.

Restore support for GL_CLAMP in order to support OpenGL 1.1 like vanilla
Quake 3 does. This should allow using the default Microsoft Windows
GDI Generic OpenGL 1.1 driver (untested but it won't fail the version
check at least).

From gpuinfo.org, it looks like drivers stopped advertising support for
GL_SGIS_texture_edge_clamp so use a version check in addition to the
extension check.

r_allowExtensions 0 disables using GL_CLAMP_TO_EDGE in the opengl1
renderer. GL_CLAMP support wasn't added to the opengl2 renderer.
This commit is contained in:
Zack Middleton 2019-05-28 22:44:57 -05:00
parent 0fbde293db
commit 350b8f9c7c
6 changed files with 21 additions and 5 deletions

View file

@ -80,6 +80,7 @@ extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared duri
extern qboolean textureFilterAnisotropic;
extern int maxAnisotropy;
extern float displayAspect;
extern qboolean haveClampToEdge;
//
// cvars

View file

@ -794,8 +794,8 @@ void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int
qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, haveClampToEdge ? GL_CLAMP_TO_EDGE : GL_CLAMP );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, haveClampToEdge ? GL_CLAMP_TO_EDGE : GL_CLAMP );
} else {
if (dirty) {
// otherwise, just subimage upload it so that drivers can tell we are going to be changing

View file

@ -866,7 +866,7 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
image->width = width;
image->height = height;
if (flags & IMGFLAG_CLAMPTOEDGE)
glWrapClampMode = GL_CLAMP_TO_EDGE;
glWrapClampMode = haveClampToEdge ? GL_CLAMP_TO_EDGE : GL_CLAMP;
else
glWrapClampMode = GL_REPEAT;

View file

@ -27,6 +27,7 @@ glconfig_t glConfig;
qboolean textureFilterAnisotropic = qfalse;
int maxAnisotropy = 0;
float displayAspect = 0.0f;
qboolean haveClampToEdge = qfalse;
glstate_t glState;
@ -1294,6 +1295,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
textureFilterAnisotropic = qfalse;
maxAnisotropy = 0;
displayAspect = 0.0f;
haveClampToEdge = qfalse;
Com_Memset( &glState, 0, sizeof( glState ) );
}

View file

@ -30,6 +30,7 @@ glRefConfig_t glRefConfig;
qboolean textureFilterAnisotropic = qfalse;
int maxAnisotropy = 0;
float displayAspect = 0.0f;
qboolean haveClampToEdge = qfalse;
glstate_t glState;
@ -1552,6 +1553,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
textureFilterAnisotropic = qfalse;
maxAnisotropy = 0;
displayAspect = 0.0f;
haveClampToEdge = qfalse;
Com_Memset( &glState, 0, sizeof( glState ) );
}

View file

@ -277,7 +277,7 @@ static qboolean GLimp_GetProcAddresses( qboolean fixedFunction ) {
}
if ( fixedFunction ) {
if ( QGL_VERSION_ATLEAST( 1, 2 ) ) {
if ( QGL_VERSION_ATLEAST( 1, 1 ) ) {
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_DESKTOP_1_1_PROCS;
@ -291,7 +291,7 @@ static qboolean GLimp_GetProcAddresses( qboolean fixedFunction ) {
// error so this doesn't segfault due to NULL desktop GL functions being used
Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s", version );
} else {
Com_Error( ERR_FATAL, "Unsupported OpenGL Version (%s), OpenGL 1.2 is required", version );
Com_Error( ERR_FATAL, "Unsupported OpenGL Version (%s), OpenGL 1.1 is required", version );
}
} else {
if ( QGL_VERSION_ATLEAST( 2, 0 ) ) {
@ -965,6 +965,17 @@ static void GLimp_InitExtensions( qboolean fixedFunction )
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
}
haveClampToEdge = qfalse;
if ( QGL_VERSION_ATLEAST( 1, 2 ) || QGLES_VERSION_ATLEAST( 1, 0 ) || SDL_GL_ExtensionSupported( "GL_SGIS_texture_edge_clamp" ) )
{
ri.Printf( PRINT_ALL, "...using GL_SGIS_texture_edge_clamp\n" );
haveClampToEdge = qtrue;
}
else
{
ri.Printf( PRINT_ALL, "...GL_SGIS_texture_edge_clamp not found\n" );
}
}
#define R_MODE_FALLBACK 3 // 640 * 480