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better haptic for pickups
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parent
ddd73940df
commit
32e587c3b2
1 changed files with 3 additions and 3 deletions
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@ -763,7 +763,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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if ( item->giType == IT_POWERUP || item->giType == IT_TEAM) {
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trap_S_StartSound (NULL, es->number, CHAN_AUTO, cgs.media.n_healthSound );
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if ( clientNum == cg.predictedPlayerState.clientNum ) {
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trap_HapticEvent("pickup_weapon", 0, 0, 100, 0, 0);
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trap_HapticEvent("pickup_weapon", 0, 0, 40, 0, 0);
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}
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} else if (item->giType == IT_PERSISTANT_POWERUP) {
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#ifdef MISSIONPACK
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@ -783,12 +783,12 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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}
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#endif
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if ( clientNum == cg.predictedPlayerState.clientNum ) {
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trap_HapticEvent("pickup_weapon", 0, 0, 100, 0, 0);
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trap_HapticEvent("pickup_weapon", 0, 0, 30, 0, 0);
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}
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} else {
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trap_S_StartSound (NULL, es->number, CHAN_AUTO, trap_S_RegisterSound( item->pickup_sound, qfalse ) );
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if ( clientNum == cg.predictedPlayerState.clientNum ) {
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trap_HapticEvent("pickup_shield", 0, 0, 30, 0, 0);
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trap_HapticEvent("RTCWQuest:pickup_item", 0, 0, 20, 0, 0);
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}
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}
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