diff --git a/TODO b/TODO index b63a39a7..3e3b9602 100644 --- a/TODO +++ b/TODO @@ -2,8 +2,10 @@ FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: 1) Testing of Quake 3 single player, and network games (pb will never work) 2) Testing of Quake 3: Team Arena, SP and MP, etc -3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever -4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves. +3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, + whatever +4) Installers which include all up-to-date id pak files, require no cd rom, + user will have to copy pak0.pk3 themselves. For 1.34: See above. @@ -15,9 +17,7 @@ MacOS X For 1.35+: * IPv6 support * merge unix_net.c and win_net.c -* Clean platform specific stuff from lcc -* Merge exotic ports from various kind contributors -* Try and find a way to remove DirectX for windows, and put in SDL. +* Replace windows DirectX backend with SDL For 1.99: * Four player split-screen