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Fix typo
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@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released
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under a GPL licence a long time ago, I was able to implement this format for
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Quake3 and do some efficiency improvements.
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To enable the support for this model format, go to qcommon/qfiles.h,
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remove the comment slashes for #define RAVENMDR and then compile the engine.
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remove the comment slashes for #define RAVENMD4 and then compile the engine.
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Including finished MDR models in your projects is easy: just load the model
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files in your cgame code as you would normally load an MD3 model. The engine
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