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Allow hardware gamma, in theory
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parent
61ed67bd1a
commit
3105d62027
1 changed files with 3 additions and 9 deletions
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@ -765,18 +765,12 @@ void GLimp_Init( void )
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ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
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ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
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success:
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success:
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// This values force the UI to disable driver selection
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// These values force the UI to disable driver selection
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glConfig.driverType = GLDRV_ICD;
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glConfig.driverType = GLDRV_ICD;
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glConfig.hardwareType = GLHW_GENERIC;
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glConfig.hardwareType = GLHW_GENERIC;
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// FIXME No SDL_SetGamma in SDL2?
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// Only using SDL_SetWindowBrightness to determine if hardware gamma is supported
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/*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/
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glConfig.deviceSupportsGamma = SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0;
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// Mysteriously, if you use an NVidia graphics card and multiple monitors,
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// SDL_SetGamma will incorrectly return false... the first time; ask
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// again and you get the correct answer. This is a suspected driver bug, see
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// http://bugzilla.icculus.org/show_bug.cgi?id=4316
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/*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/
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if ( -1 == r_ignorehwgamma->integer)
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if ( -1 == r_ignorehwgamma->integer)
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glConfig.deviceSupportsGamma = 1;
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glConfig.deviceSupportsGamma = 1;
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