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There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio().
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@ -262,7 +262,6 @@ SNDDMA_Shutdown
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void SNDDMA_Shutdown(void)
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{
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Com_Printf("Closing SDL audio device...\n");
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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free(dma.buffer);
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