From 2f098c1059e29ff3c405d9865f07a0fe6b032e90 Mon Sep 17 00:00:00 2001 From: Simon Date: Fri, 25 Feb 2022 22:57:01 +0000 Subject: [PATCH] Hide carried item when two-handing weapon --- code/cgame/cg_players.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/cgame/cg_players.c b/code/cgame/cg_players.c index 6b6ceb3b..d729205a 100644 --- a/code/cgame/cg_players.c +++ b/code/cgame/cg_players.c @@ -1905,11 +1905,13 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) { { int value; value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM]; - if ( value ) { + + if (!(trap_Cvar_VariableValue("vr_twoHandedWeapons") != 0.0f && vr->weapon_stabilised) + && value ) { CG_RegisterItemVisuals( value ); vec3_t offset; VectorSet(offset, 0, 0, -8); - CG_TrailItem( cent, cg_items[ value ].models[0], offset, 0.5f ); + CG_TrailItem( cent, cg_items[ value ].models[0], offset, 0.25f ); } }