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Use thumbsticks as PAGEUP/PAGEDOWN in menus
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1 changed files with 28 additions and 1 deletions
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@ -690,8 +690,35 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
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vr.thumbstick_location[isRightController][0] = joystickX;
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vr.thumbstick_location[isRightController][0] = joystickX;
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vr.thumbstick_location[isRightController][1] = joystickY;
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vr.thumbstick_location[isRightController][1] = joystickY;
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if (!vr.virtual_screen && cl.snap.ps.pm_type != PM_INTERMISSION)
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if (vr.virtual_screen || cl.snap.ps.pm_type == PM_INTERMISSION)
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{
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{
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// Use thumbstick UP/DOWN as PAGEUP/PAGEDOWN in menus
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if (joystickY > thumbstickPressedThreshold) {
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if (!IN_InputActivated(&controller->axisButtons, VR_TOUCH_AXIS_UP)) {
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IN_ActivateInput(&controller->axisButtons, VR_TOUCH_AXIS_UP);
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_PGUP, qtrue, 0, NULL);
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}
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} else if (joystickY < -thumbstickPressedThreshold) {
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if (!IN_InputActivated(&controller->axisButtons, VR_TOUCH_AXIS_DOWN)) {
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IN_ActivateInput(&controller->axisButtons, VR_TOUCH_AXIS_DOWN);
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_PGDN, qtrue, 0, NULL);
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}
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} else if (joystickY < thumbstickReleasedThreshold && joystickY > -thumbstickReleasedThreshold) {
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if (IN_InputActivated(&controller->axisButtons, VR_TOUCH_AXIS_UP)) {
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IN_DeactivateInput(&controller->axisButtons, VR_TOUCH_AXIS_UP);
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_PGUP, qfalse, 0, NULL);
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}
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if (IN_InputActivated(&controller->axisButtons, VR_TOUCH_AXIS_DOWN)) {
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IN_DeactivateInput(&controller->axisButtons, VR_TOUCH_AXIS_DOWN);
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_PGDN, qfalse, 0, NULL);
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}
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}
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}
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else
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{
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if (isRightController == (vr_switchThumbsticks->integer != 0)) {
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if (isRightController == (vr_switchThumbsticks->integer != 0)) {
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vec3_t positional;
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vec3_t positional;
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VectorClear(positional);
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VectorClear(positional);
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