Save all arguments from connect for reconnect command.

Remove unnecessary localhost check from reconnect command.
This commit is contained in:
Zack Middleton 2012-12-16 19:20:08 +00:00
parent 76584dbcec
commit 26b1fcc471

View file

@ -127,7 +127,7 @@ clientConnection_t clc;
clientStatic_t cls;
vm_t *cgvm;
char cl_reconnectServername[MAX_OSPATH];
char cl_reconnectArgs[MAX_OSPATH];
char cl_oldGame[MAX_QPATH];
qboolean cl_oldGameSet;
@ -1689,14 +1689,10 @@ CL_Reconnect_f
================
*/
void CL_Reconnect_f( void ) {
if ( !strlen( cl_reconnectServername ) )
if ( !strlen( cl_reconnectArgs ) )
return;
if ( !strcmp( cl_reconnectServername, "localhost" ) ) {
Com_Printf( "Can't reconnect to localhost.\n" );
return;
}
Cvar_Set("ui_singlePlayerActive", "0");
Cbuf_AddText( va("connect %s\n", cl_reconnectServername ) );
Cbuf_AddText( va("connect %s\n", cl_reconnectArgs ) );
}
/*
@ -1730,6 +1726,9 @@ void CL_Connect_f( void ) {
server = Cmd_Argv(2);
}
// save arguments for reconnect
Q_strncpyz( cl_reconnectArgs, Cmd_Args(), sizeof( cl_reconnectArgs ) );
Cvar_Set("ui_singlePlayerActive", "0");
// fire a message off to the motd server
@ -1752,7 +1751,6 @@ void CL_Connect_f( void ) {
Con_Close();
Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
Q_strncpyz( cl_reconnectServername, server, sizeof( cl_reconnectServername ) );
if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
Com_Printf ("Bad server address\n");