diff --git a/Makefile b/Makefile index f7ae1159..5cd9d72d 100644 --- a/Makefile +++ b/Makefile @@ -1205,6 +1205,9 @@ endif NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g") +MACOSX_TARGET_STRING=$(shell if [ "$(B)" == "$(BR)" ]; then echo "release"; elif [ "$(B)" == "$(BD)" ]; then echo "debug"; fi) +MACOSX_MAKE_APP=@if [ -x "./make-macosx-app.sh" ]; then "./make-macosx-app.sh" $(MACOSX_TARGET_STRING) $(ARCH); fi + print_list=@for i in $(1); \ do \ echo " $$i"; \ @@ -1259,9 +1262,18 @@ ifneq ($(TARGETS),) endif $(B).zip: $(TARGETS) -ifdef ARCHIVE +ifeq ($(PLATFORM),darwin) + ifdef ARCHIVE + $(call MACOSX_MAKE_APP) + @rm -f $@ + @(if [ -d "$(B)/ioquake3.app" ]; then cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; fi) + endif +endif +ifneq ($(PLATFORM),darwin) + ifdef ARCHIVE @rm -f $@ @(cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS)) + endif endif makedirs: diff --git a/jenkins-ci-build.sh b/jenkins-ci-build.sh index b18ff14b..fb922f25 100755 --- a/jenkins-ci-build.sh +++ b/jenkins-ci-build.sh @@ -1,6 +1,9 @@ #!/bin/bash +UNAME=`uname` MASTER_DIR=`dirname $0` +BUILD_DEFAULT="release" + cd ${MASTER_DIR} if [ "$OPTIONS" = "all_options" ]; @@ -9,7 +12,20 @@ then export USE_FREETYPE=1 fi -CORES=`awk '/^processor/ { N++} END { print N }' /proc/cpuinfo` +if [ "$UNAME" == "Darwin" ]; then + CORES=`sysctl -n hw.ncpu` +elif [ "$UNAME" == "Linux" ]; then + CORES=`awk '/^processor/ { N++} END { print N }' /proc/cpuinfo` +fi + +echo "platform : ${UNAME}" +echo "cores : ${CORES}" +if [ "${BUILD_TYPE}" == "" ]; then + BUILD_TYPE="${BUILD_DEFAULT}" + echo "build type : defaulting to ${BUILD_TYPE}" +else + echo "build type : ${BUILD_TYPE}" +fi make -j${CORES} distclean ${BUILD_TYPE} diff --git a/make-macosx-app.sh b/make-macosx-app.sh new file mode 100755 index 00000000..168109bb --- /dev/null +++ b/make-macosx-app.sh @@ -0,0 +1,328 @@ +#!/bin/sh + +# Let's make the user give us a target to work with +# architecture is optional +# if used, it we will store the .app bundle in the target arch build directory +if [ $# == 0 ] || [ $# -gt 2 ]; then + echo "Usage: $0 target " + echo "Example: $0 release x86" + echo "Valid targets are:" + echo " release" + echo " debug" + echo + echo "Optional architectures are:" + echo " x86" + echo " x86_64" + echo " ppc" + echo + exit 1 +fi + +if [ "$1" == "release" ]; then + TARGET_NAME="release" +elif [ "$1" == "debug" ]; then + TARGET_NAME="debug" +else + echo "Invalid target: $1" + echo "Valid targets are:" + echo " release" + echo " debug" + exit 1 +fi + +CURRENT_ARCH="" + +if [ "$2" != "" ]; then + if [ "$2" == "x86" ]; then + CURRENT_ARCH="x86" + elif [ "$2" == "x86_64" ]; then + CURRENT_ARCH="x86_64" + elif [ "$2" == "ppc" ]; then + CURRENT_ARCH="ppc" + else + echo "Invalid architecture: $1" + echo "Valid architectures are:" + echo " x86" + echo " x86_64" + echo " ppc" + echo + exit 1 + fi +fi + +function symlinkArch() +{ + EXT="dylib" + SEP="${3}" + SRCFILE="${1}" + DSTFILE="${2}${SEP}" + DSTPATH="${4}" + + if [ ! -e "${DSTPATH}/${SRCFILE}.${EXT}" ]; then + echo "**** ERROR: missing ${SRCFILE}.${EXT} from ${MACOS}" + exit 1 + fi + + if [ ! -d "${DSTPATH}" ]; then + echo "**** ERROR: path not found ${DSTPATH}" + exit 1 + fi + + pushd "${DSTPATH}" > /dev/null + + IS32=`file "${SRCFILE}.${EXT}" | grep "i386" | awk '{print $NF}'` + IS64=`file "${SRCFILE}.${EXT}" | grep "x86_64" | awk '{print $NF}'` + ISPPC=`file "${SRCFILE}.${EXT}" | grep "ppc" | awk '{print $NF}'` + + if [ "${IS32}" == "i386" ]; then + if [ ! -L "${DSTFILE}x86.${EXT}" ]; then + ln -s "${SRCFILE}.${EXT}" "${DSTFILE}x86.${EXT}" + fi + elif [ -L "${DSTFILE}x86.${EXT}" ]; then + rm "${DSTFILE}x86.${EXT}" + fi + + if [ "${IS64}" == "x86_64" ]; then + if [ ! -L "${DSTFILE}x86_64.${EXT}" ]; then + ln -s "${SRCFILE}.${EXT}" "${DSTFILE}x86_64.${EXT}" + fi + elif [ -L "${DSTFILE}x86_64.${EXT}" ]; then + rm "${DSTFILE}x86_64.${EXT}" + fi + + if [ "${ISPPC}" == "ppc" ]; then + if [ ! -L "${DSTFILE}ppc.${EXT}" ]; then + ln -s "${SRCFILE}.${EXT}" "${DSTFILE}ppc.${EXT}" + fi + elif [ -L "${DSTFILE}ppc.${EXT}" ]; then + rm "${DSTFILE}ppc.${EXT}" + fi + + popd > /dev/null +} + +SEARCH_ARCHS=" \ + x86 \ + x86_64 \ + ppc \ +" + +# if the optional arch parameter is used, we'll set CURRENT_ARCH +if [ "${CURRENT_ARCH}" != "" ]; then + SEARCH_ARCHS="${CURRENT_ARCH}" +fi + +AVAILABLE_ARCHS="" + +IOQ3_CLIENT_ARCHS="" +IOQ3_SERVER_ARCHS="" +IOQ3_RENDERER_GL1_ARCHS="" +IOQ3_RENDERER_GL2_ARCHS="" +IOQ3_CGAME_ARCHS="" +IOQ3_GAME_ARCHS="" +IOQ3_UI_ARCHS="" +IOQ3_MP_CGAME_ARCHS="" +IOQ3_MP_GAME_ARCHS="" +IOQ3_MP_UI_ARCHS="" + +BASEDIR="baseq3" +MISSIONPACKDIR="missionpack" + +CGAME="cgame" +GAME="qagame" +UI="ui" + +RENDERER_OPENGL="renderer_opengl" + +DEDICATED_NAME="ioq3ded" + +CGAME_NAME="${CGAME}.dylib" +GAME_NAME="${GAME}.dylib" +UI_NAME="${UI}.dylib" + +RENDERER_OPENGL1_NAME="${RENDERER_OPENGL}1.dylib" +RENDERER_OPENGL2_NAME="${RENDERER_OPENGL}2.dylib" + +ICNSDIR="misc" +ICNS="quake3_flat.icns" +PKGINFO="APPLIOQ3" + +OBJROOT="build" +#BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" +PRODUCT_NAME="ioquake3" +WRAPPER_EXTENSION="app" +WRAPPER_NAME="${PRODUCT_NAME}.${WRAPPER_EXTENSION}" +CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents" +UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources" +EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS" +EXECUTABLE_NAME="${PRODUCT_NAME}" + +for ARCH in $SEARCH_ARCHS; do + CURRENT_ARCH=${ARCH} + BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" + IOQ3_CLIENT="${EXECUTABLE_NAME}.${CURRENT_ARCH}" + IOQ3_SERVER="${DEDICATED_NAME}.${CURRENT_ARCH}" + IOQ3_RENDERER_GL1="${RENDERER_OPENGL}1_${CURRENT_ARCH}.dylib" + IOQ3_RENDERER_GL2="${RENDERER_OPENGL}2_${CURRENT_ARCH}.dylib" + IOQ3_CGAME="${CGAME}${CURRENT_ARCH}.dylib" + IOQ3_GAME="${GAME}${CURRENT_ARCH}.dylib" + IOQ3_UI="${UI}${CURRENT_ARCH}.dylib" + + if [ ! -d ${BUILT_PRODUCTS_DIR} ]; then + CURRENT_ARCH="" + BUILT_PRODUCTS_DIR="" + continue + fi + + # executables + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_CLIENT} ]; then + IOQ3_CLIENT_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_CLIENT} ${IOQ3_CLIENT_ARCHS}" + VALID_ARCHS="${ARCH} ${VALID_ARCHS}" + else + continue + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_SERVER} ]; then + IOQ3_SERVER_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_SERVER} ${IOQ3_SERVER_ARCHS}" + fi + + # renderers + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL1} ]; then + IOQ3_RENDERER_GL1_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL1} ${IOQ3_RENDERER_GL1_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL2} ]; then + IOQ3_RENDERER_GL2_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL2} ${IOQ3_RENDERER_GL2_ARCHS}" + fi + + # game + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_CGAME} ]; then + IOQ3_CGAME_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_CGAME} ${IOQ3_CGAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_GAME} ]; then + IOQ3_GAME_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_GAME} ${IOQ3_GAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ]; then + IOQ3_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ${IOQ3_UI_ARCHS}" + fi + # missionpack + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_CGAME} ]; then + IOQ3_MP_CGAME_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_CGAME} ${IOQ3_MP_CGAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_GAME} ]; then + IOQ3_MP_GAME_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_GAME} ${IOQ3_MP_GAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_UI} ]; then + IOQ3_MP_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_UI} ${IOQ3_MP_UI_ARCHS}" + fi +done + +if [ "${2}" == "" ]; then + BUILT_PRODUCTS_DIR="${OBJROOT}" +else + BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" +fi + +cd `dirname $0` + +if [ ! -f Makefile ]; then + echo "$0 must be run from the ioquake3 build directory" + exit 1 +fi + +Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` + +if [ "${IOQ3_CLIENT_ARCHS}" == "" ]; then + echo "$0: no ioquake3 binary architectures were found for target '${TARGET_NAME}'" + exit 1 +else + echo "Creating bundle '${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}'\c" + echo " with architectures: \c" + for ARCH in ${VALID_ARCHS}; do + echo "${ARCH} \c" + done + echo "" +fi + + +if [ ! -d ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR ]; then + mkdir -p ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR || exit 1; +fi +if [ ! -d ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$MISSIONPACKDIR ]; then + mkdir -p ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$MISSIONPACKDIR || exit 1; +fi +if [ ! -d ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} ]; then + mkdir -p ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} || exit 1; +fi + +cp ${ICNSDIR}/${ICNS} ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/$ICNS || exit 1; + +echo -n ${PKGINFO} > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/PkgInfo || exit 1; + +echo " + + + + CFBundleDevelopmentRegion + en + CFBundleExecutable + ${EXECUTABLE_NAME} + CFBundleIconFile + quake3_flat + CFBundleIdentifier + org.ioquake.${PRODUCT_NAME} + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + ${PRODUCT_NAME} + CFBundlePackageType + APPL + CFBundleShortVersionString + ${Q3_VERSION} + CFBundleSignature + ???? + CFBundleVersion + ${Q3_VERSION} + CGDisableCoalescedUpdates + + LSMinimumSystemVersion + ${MACOSX_DEPLOYMENT_TARGET} + NSHumanReadableCopyright + QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved. + NSPrincipalClass + NSApplication + + +" > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/Info.plist + +cp code/libs/macosx/*.dylib ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH} + +# +# use lipo to create a universal binary in to the appropriate bundle location +# then symlink appropriate architecture names for universal (fat) binary support +# +BUNDLEDIR="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}" + +# executables +lipo -create -o ${BUNDLEDIR}/${EXECUTABLE_NAME} ${IOQ3_CLIENT_ARCHS} +lipo -create -o ${BUNDLEDIR}/${DEDICATED_NAME} ${IOQ3_SERVER_ARCHS} + +# renderers +lipo -create -o ${BUNDLEDIR}/${RENDERER_OPENGL1_NAME} ${IOQ3_RENDERER_GL1_ARCHS} +lipo -create -o ${BUNDLEDIR}/${RENDERER_OPENGL2_NAME} ${IOQ3_RENDERER_GL2_ARCHS} +symlinkArch "${RENDERER_OPENGL}1" "${RENDERER_OPENGL}1" "_" "${BUNDLEDIR}" +symlinkArch "${RENDERER_OPENGL}2" "${RENDERER_OPENGL}2" "_" "${BUNDLEDIR}" + +# game +lipo -create -o ${BUNDLEDIR}/${BASEDIR}/${CGAME_NAME} ${IOQ3_CGAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${BASEDIR}/${GAME_NAME} ${IOQ3_GAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${BASEDIR}/${UI_NAME} ${IOQ3_UI_ARCHS} +symlinkArch "cgame" "cgame" "" "${BUNDLEDIR}/${BASEDIR}" +symlinkArch "qagame" "qagame" "" "${BUNDLEDIR}/${BASEDIR}" +symlinkArch "ui" "ui" "" "${BUNDLEDIR}/${BASEDIR}" + +# missionpack +lipo -create -o ${BUNDLEDIR}/${MISSIONPACKDIR}/${CGAME_NAME} ${IOQ3_MP_CGAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${MISSIONPACKDIR}/${GAME_NAME} ${IOQ3_MP_GAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${MISSIONPACKDIR}/${UI_NAME} ${IOQ3_MP_UI_ARCHS} +symlinkArch "cgame" "cgame" "" "${BUNDLEDIR}/${MISSIONPACKDIR}" +symlinkArch "qagame" "qagame" "" "${BUNDLEDIR}/${MISSIONPACKDIR}" +symlinkArch "ui" "ui" "" "${BUNDLEDIR}/${MISSIONPACKDIR}" diff --git a/make-macosx.sh b/make-macosx.sh index cf3b3c30..bab2960e 100755 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -34,7 +34,6 @@ APPBUNDLE=ioquake3.app BINARY=ioquake3.${BUILDARCH} DEDBIN=ioq3ded.${BUILDARCH} PKGINFO=APPLIOQ3 -ICNS=misc/quake3.icns DESTDIR=build/release-darwin-${BUILDARCH} BASEDIR=baseq3 MPACKDIR=missionpack @@ -107,61 +106,5 @@ if [ -d build/release-darwin-${BUILDARCH} ]; then fi (ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1; -echo "Creating .app bundle $DESTDIR/$APPBUNDLE" -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then - mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1; -fi -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then - mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1; -fi -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then - mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources -fi -cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1; -echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo -echo " - - - - - CFBundleDevelopmentRegion - English - CFBundleExecutable - $BINARY - CFBundleGetInfoString - ioquake3 $Q3_VERSION - CFBundleIconFile - ioquake3.icns - CFBundleIdentifier - org.ioquake.ioquake3 - CFBundleInfoDictionaryVersion - 6.0 - CFBundleName - ioquake3 - CFBundlePackageType - APPL - CFBundleShortVersionString - $Q3_VERSION - CFBundleSignature - $PKGINFO - CFBundleVersion - $Q3_VERSION - NSExtensions - - NSPrincipalClass - NSApplication - - - " > $DESTDIR/$APPBUNDLE/Contents/Info.plist - - -cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY -cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN -cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ -cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ -cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ -cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/ -cp code/libs/macosx/*.dylib $DESTDIR - +# use the following shell script to build an application bundle +"./make-macosx-app.sh" release ${BUILDARCH} diff --git a/misc/xcode/ioquake3-Info.plist b/misc/xcode/ioquake3-Info.plist index a5cffb5b..3f5d8817 100644 --- a/misc/xcode/ioquake3-Info.plist +++ b/misc/xcode/ioquake3-Info.plist @@ -21,7 +21,7 @@ CFBundleSignature ???? CFBundleVersion - 90dcf34-2013-07-17 + 3cd8b49-2013-07-17 CGDisableCoalescedUpdates LSMinimumSystemVersion