mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-25 05:21:03 +00:00
OpenXR do not call stop haptics every frame
This commit is contained in:
parent
437e3829aa
commit
244b8344ff
1 changed files with 4 additions and 1 deletions
|
@ -228,6 +228,7 @@ void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out) {
|
|||
//0 = left, 1 = right
|
||||
float vibration_channel_duration[2] = {0.0f, 0.0f};
|
||||
float vibration_channel_intensity[2] = {0.0f, 0.0f};
|
||||
qboolean vibration_stopped[2] = {qtrue, qtrue};
|
||||
|
||||
void VR_Vibrate( int duration, int chan, float intensity )
|
||||
{
|
||||
|
@ -271,6 +272,7 @@ static void VR_processHaptics() {
|
|||
hapticActionInfo.next = NULL;
|
||||
hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
|
||||
OXR(xrApplyHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration));
|
||||
vibration_stopped[i] = qfalse;
|
||||
|
||||
if (vibration_channel_duration[i] != -1.0f) {
|
||||
vibration_channel_duration[i] -= frametime;
|
||||
|
@ -280,13 +282,14 @@ static void VR_processHaptics() {
|
|||
vibration_channel_intensity[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
} else if (!vibration_stopped[i]) {
|
||||
// Stop haptics
|
||||
XrHapticActionInfo hapticActionInfo = {};
|
||||
hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO;
|
||||
hapticActionInfo.next = NULL;
|
||||
hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback;
|
||||
OXR(xrStopHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo));
|
||||
vibration_stopped[i] = qtrue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue