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* (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT to
override user-defined cvar values for CVAR_CHEAT cvars that could be registered in cgame and ui.
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4 changed files with 12 additions and 1 deletions
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@ -746,6 +746,10 @@ void CL_InitCGame( void ) {
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// otherwise server commands sent just before a gamestate are dropped
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VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );
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// reset any CVAR_CHEAT cvars registered by cgame
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if ( !cl_connectedToCheatServer )
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Cvar_SetCheatState();
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// we will send a usercmd this frame, which
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// will cause the server to send us the first snapshot
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cls.state = CA_PRIMED;
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@ -325,6 +325,7 @@ void CL_ParseSnapshot( msg_t *msg ) {
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//=====================================================================
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int cl_connectedToPureServer;
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int cl_connectedToCheatServer;
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/*
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==================
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@ -355,7 +356,8 @@ void CL_SystemInfoChanged( void ) {
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}
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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if ( atoi(s) == 0 ) {
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cl_connectedToCheatServer = atoi( s );
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if ( !cl_connectedToCheatServer ) {
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Cvar_SetCheatState();
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}
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@ -1171,6 +1171,10 @@ void CL_InitUI( void ) {
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// init for this gamestate
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VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) );
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}
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// reset any CVAR_CHEAT cvars registered by ui
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if ( !cl_connectedToCheatServer )
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Cvar_SetCheatState();
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}
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qboolean UI_usesUniqueCDKey( void ) {
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@ -442,6 +442,7 @@ char *Key_KeynumToString (int keynum);
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// cl_parse.c
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//
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extern int cl_connectedToPureServer;
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extern int cl_connectedToCheatServer;
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void CL_SystemInfoChanged( void );
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void CL_ParseServerMessage( msg_t *msg );
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