mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 12:32:09 +00:00
Merge pull request #63 from kungfooman/visualstudio
Add misc/msvc11/ to support Microsoft Visual Studio 2012 Express Edition
This commit is contained in:
commit
20086f392c
13 changed files with 8641 additions and 0 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -32,3 +32,7 @@ profile
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|||
!default.mode1v3
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!default.mode2v3
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||||
!default.perspectivev3
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||||
|
||||
# Microsoft Visual Studio
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||||
####################
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||||
*.sdf
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1129
misc/msvc11/cgame.vcxproj
Normal file
1129
misc/msvc11/cgame.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
119
misc/msvc11/cgame.vcxproj.filters
Normal file
119
misc/msvc11/cgame.vcxproj.filters
Normal file
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@ -0,0 +1,119 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{c8335f5a-1195-4c3b-b8df-1f917ae5f92a}</UniqueIdentifier>
|
||||
<Extensions>c</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{42970f14-bc4b-449e-82ef-050bb311ddc7}</UniqueIdentifier>
|
||||
<Extensions>h</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{3d2e36fc-1a0f-433d-bc76-20e2520707af}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="..\..\code\game\bg_lib.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\bg_misc.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\bg_pmove.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\bg_slidemove.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_consolecmds.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_draw.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_drawtools.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_effects.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_ents.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_event.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_info.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_localents.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_main.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_marks.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_newDraw.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_particles.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_players.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_playerstate.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_predict.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_scoreboard.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\code\cgame\cg_servercmds.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_snapshot.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_syscalls.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_view.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\cgame\cg_weapons.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\ui\ui_shared.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
</ItemGroup>
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<ItemGroup>
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||||
<ClInclude Include="..\..\code\game\bg_public.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\code\cgame\cg_local.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\code\cgame\cg_public.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\code\qcommon\q_shared.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
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1278
misc/msvc11/game.vcxproj
Normal file
1278
misc/msvc11/game.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
203
misc/msvc11/game.vcxproj.filters
Normal file
203
misc/msvc11/game.vcxproj.filters
Normal file
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@ -0,0 +1,203 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{35241fab-12fd-4acf-935f-cdd8ce6c8da3}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{bc733adb-b373-468c-9d81-b3b63465fcbe}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{d6f24f5e-77fd-43de-a82f-61e605b17b9e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="..\..\code\game\ai_chat.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\ai_cmd.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\ai_dmnet.c">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\ai_dmq3.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\game\ai_main.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_team.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_vcmd.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_lib.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_pmove.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_slidemove.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_active.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_arenas.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_bot.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_client.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_cmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_combat.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_items.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_mem.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_misc.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_missile.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_mover.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_session.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_spawn.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_svcmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_syscalls.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_target.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_team.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_trigger.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_utils.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_weapon.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\game\ai_chat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_cmd.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_dmnet.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_dmq3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_team.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_vcmd.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_aas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_char.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_chat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_gen.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_goal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_move.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_weap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ea.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\bg_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\bg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\botlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\chars.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_team.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\inv.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\match.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\syn.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
101
misc/msvc11/ioq3.sln
Normal file
101
misc/msvc11/ioq3.sln
Normal file
|
@ -0,0 +1,101 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug TA|Win32 = Debug TA|Win32
|
||||
Debug TA|x64 = Debug TA|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release TA|Win32 = Release TA|Win32
|
||||
Release TA|x64 = Release TA|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|x64.Build.0 = Debug TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|x64.Build.0 = Debug|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|x64.ActiveCfg = Release TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|x64.Build.0 = Release TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|x64.ActiveCfg = Release|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|x64.Build.0 = Release|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.Build.0 = Debug TA|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
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EndGlobalSection
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|
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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BIN
misc/msvc11/ioq3.v11.suo
Normal file
BIN
misc/msvc11/ioq3.v11.suo
Normal file
Binary file not shown.
1835
misc/msvc11/q3_ui.vcxproj
Normal file
1835
misc/msvc11/q3_ui.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
166
misc/msvc11/q3_ui.vcxproj.filters
Normal file
166
misc/msvc11/q3_ui.vcxproj.filters
Normal file
|
@ -0,0 +1,166 @@
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|||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
1956
misc/msvc11/quake3.vcxproj
Normal file
1956
misc/msvc11/quake3.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
925
misc/msvc11/quake3.vcxproj.filters
Normal file
925
misc/msvc11/quake3.vcxproj.filters
Normal file
|
@ -0,0 +1,925 @@
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|||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\client\cl_ui.c">
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\cm_polylib.c">
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||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\cm_test.c">
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\cmd.c">
|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\common.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\libspeex\vq.c">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
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||||
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|
||||
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||||
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|
||||
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|
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|
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|
||||
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|
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<Filter>botlib\Header Files</Filter>
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<Filter>botlib\Header Files</Filter>
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|
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<Filter>botlib\Header Files</Filter>
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<Filter>botlib\Header Files</Filter>
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848
misc/msvc11/ui.vcxproj
Normal file
848
misc/msvc11/ui.vcxproj
Normal file
|
@ -0,0 +1,848 @@
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|
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<Configuration>Debug TA</Configuration>
|
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|
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|
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|
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<Configuration>Release TA</Configuration>
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|
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|
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|
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|
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|
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|
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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77
misc/msvc11/ui.vcxproj.filters
Normal file
77
misc/msvc11/ui.vcxproj.filters
Normal file
|
@ -0,0 +1,77 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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</Filter>
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<Filter Include="Header Files">
|
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<UniqueIdentifier>{fadd75ad-8ce8-4c82-9a25-806d434d5139}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{5fc2173e-fd41-4d4e-9d60-7674c08af109}</UniqueIdentifier>
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<ItemGroup>
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<ClCompile Include="..\..\code\game\bg_lib.c">
|
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<Filter>Source Files</Filter>
|
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|
||||
<ClCompile Include="..\..\code\game\bg_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_atoms.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_gameinfo.c">
|
||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_main.c">
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||||
<Filter>Source Files</Filter>
|
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</ClCompile>
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<ClCompile Include="..\..\code\ui\ui_players.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\code\ui\ui_shared.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\code\ui\ui_syscalls.c">
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<Filter>Source Files</Filter>
|
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</ClCompile>
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<ItemGroup>
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<Filter>Header Files</Filter>
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</CustomBuildStep>
|
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<CustomBuildStep Include="..\..\code\ui\keycodes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
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<CustomBuildStep Include="..\..\ui\menudef.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
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<CustomBuildStep Include="..\..\code\game\q_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in a new issue