Update msvc10/11 for SDL2

update AdditionalIncludeDirectories to use SDL2
update AdditionalDependencies to use SDL2
add AdditionalLibraryDirectory to SDL2 libs
set sub-system as console
This commit is contained in:
shearer12345 2015-08-17 12:16:18 +01:00 committed by Zack Middleton
parent 40e9a31470
commit 1d83dcca3e
2 changed files with 64 additions and 48 deletions

View file

@ -162,7 +162,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -183,14 +183,14 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
@ -198,6 +198,7 @@
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -216,7 +217,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -237,20 +238,21 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -269,7 +271,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -292,7 +294,7 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>
@ -301,13 +303,14 @@
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -325,7 +328,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -349,7 +352,7 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>
@ -358,11 +361,12 @@
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -382,7 +386,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -403,14 +407,14 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
@ -418,6 +422,7 @@
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -432,7 +437,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -453,19 +458,20 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
@ -480,7 +486,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -503,14 +509,14 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
@ -519,6 +525,7 @@
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -536,7 +543,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -559,18 +566,19 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>

View file

@ -170,7 +170,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -191,14 +191,14 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
@ -206,6 +206,7 @@
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -224,7 +225,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -245,20 +246,21 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
@ -277,7 +279,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -300,7 +302,7 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
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@ -309,13 +311,14 @@
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@ -333,7 +336,7 @@
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