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- Make sure at least one round of download packets and packet queues gets sent each frame
- Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
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1 changed files with 60 additions and 66 deletions
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@ -3104,83 +3104,77 @@ void Com_Frame( void ) {
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do
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{
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// Busy sleep the last millisecond for better timeout precision
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if(timeVal < 2)
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NET_Sleep(0);
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else
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if(com_sv_running->integer)
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{
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if(com_sv_running->integer)
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// Send out fragmented packets now that we're idle
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delayT = SV_SendQueuedMessages();
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if(delayT >= 0 && delayT < timeVal)
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timeVal = delayT;
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if(sv_dlRate->integer)
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{
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// Send out fragmented packets now that we're idle
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delayT = SV_SendQueuedMessages();
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if(delayT >= 0 && delayT < timeVal)
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timeVal = delayT;
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// Rate limiting. This is very imprecise for high
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// download rates due to millisecond timedelta resolution
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dlStart = Sys_Milliseconds();
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deltaT = dlNextRound - dlStart;
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if(sv_dlRate->integer)
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if(deltaT > 0)
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{
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// Rate limiting. This is very imprecise for high
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// download rates due to millisecond timedelta resolution
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dlStart = Sys_Milliseconds();
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deltaT = dlNextRound - dlStart;
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if(deltaT > 0)
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{
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if(deltaT < timeVal)
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timeVal = deltaT + 1;
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}
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else
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{
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numBlocks = SV_SendDownloadMessages();
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if(numBlocks)
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{
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// There are active downloads
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deltaT = Sys_Milliseconds() - dlStart;
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delayT = 1000 * numBlocks * MAX_DOWNLOAD_BLKSIZE;
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delayT /= sv_dlRate->integer * 1024;
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if(delayT <= deltaT + 1)
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{
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// Sending the last round of download messages
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// took too long for given rate, don't wait for
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// next round, but always enforce a 1ms delay
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// between DL message rounds so we don't hog
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// all of the bandwidth. This will result in an
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// effective maximum rate of 1MB/s per user, but the
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// low download window size limits this anyways.
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if(timeVal > 2)
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timeVal = 2;
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dlNextRound = dlStart + deltaT + 1;
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}
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else
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{
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dlNextRound = dlStart + delayT;
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delayT -= deltaT;
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if(delayT < timeVal)
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timeVal = delayT;
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}
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}
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}
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if(deltaT < timeVal)
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timeVal = deltaT + 1;
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}
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else
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{
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SV_SendDownloadMessages();
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timeVal = 1;
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numBlocks = SV_SendDownloadMessages();
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if(numBlocks)
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{
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// There are active downloads
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deltaT = Sys_Milliseconds() - dlStart;
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delayT = 1000 * numBlocks * MAX_DOWNLOAD_BLKSIZE;
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delayT /= sv_dlRate->integer * 1024;
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if(delayT <= deltaT + 1)
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{
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// Sending the last round of download messages
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// took too long for given rate, don't wait for
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// next round, but always enforce a 1ms delay
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// between DL message rounds so we don't hog
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// all of the bandwidth. This will result in an
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// effective maximum rate of 1MB/s per user, but the
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// low download window size limits this anyways.
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if(timeVal > 2)
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timeVal = 2;
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dlNextRound = dlStart + deltaT + 1;
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}
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else
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{
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dlNextRound = dlStart + delayT;
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delayT -= deltaT;
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if(delayT < timeVal)
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timeVal = delayT;
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}
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}
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}
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}
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if(timeVal == 0)
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timeVal = 1;
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if(com_busyWait->integer)
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NET_Sleep(0);
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else
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NET_Sleep(timeVal - 1);
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{
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if(SV_SendDownloadMessages())
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timeVal = 1;
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}
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}
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if(timeVal == 0)
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timeVal = 1;
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if(com_busyWait->integer)
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NET_Sleep(0);
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else
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NET_Sleep(timeVal - 1);
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msec = Sys_Milliseconds() - com_frameTime;
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if(msec >= minMsec)
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