diff --git a/code/qcommon/common.c b/code/qcommon/common.c index f8839baf..4e52df6d 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -3104,83 +3104,77 @@ void Com_Frame( void ) { do { - // Busy sleep the last millisecond for better timeout precision - if(timeVal < 2) - NET_Sleep(0); - else + if(com_sv_running->integer) { - if(com_sv_running->integer) + // Send out fragmented packets now that we're idle + delayT = SV_SendQueuedMessages(); + if(delayT >= 0 && delayT < timeVal) + timeVal = delayT; + + if(sv_dlRate->integer) { - // Send out fragmented packets now that we're idle - delayT = SV_SendQueuedMessages(); - if(delayT >= 0 && delayT < timeVal) - timeVal = delayT; - - if(sv_dlRate->integer) + // Rate limiting. This is very imprecise for high + // download rates due to millisecond timedelta resolution + dlStart = Sys_Milliseconds(); + deltaT = dlNextRound - dlStart; + + if(deltaT > 0) { - // Rate limiting. This is very imprecise for high - // download rates due to millisecond timedelta resolution - dlStart = Sys_Milliseconds(); - deltaT = dlNextRound - dlStart; - - if(deltaT > 0) - { - if(deltaT < timeVal) - timeVal = deltaT + 1; - } - else - { - numBlocks = SV_SendDownloadMessages(); - - if(numBlocks) - { - // There are active downloads - deltaT = Sys_Milliseconds() - dlStart; - - delayT = 1000 * numBlocks * MAX_DOWNLOAD_BLKSIZE; - delayT /= sv_dlRate->integer * 1024; - - if(delayT <= deltaT + 1) - { - // Sending the last round of download messages - // took too long for given rate, don't wait for - // next round, but always enforce a 1ms delay - // between DL message rounds so we don't hog - // all of the bandwidth. This will result in an - // effective maximum rate of 1MB/s per user, but the - // low download window size limits this anyways. - if(timeVal > 2) - timeVal = 2; - - dlNextRound = dlStart + deltaT + 1; - } - else - { - dlNextRound = dlStart + delayT; - delayT -= deltaT; - - if(delayT < timeVal) - timeVal = delayT; - } - } - } + if(deltaT < timeVal) + timeVal = deltaT + 1; } else { - SV_SendDownloadMessages(); - timeVal = 1; + numBlocks = SV_SendDownloadMessages(); + + if(numBlocks) + { + // There are active downloads + deltaT = Sys_Milliseconds() - dlStart; + + delayT = 1000 * numBlocks * MAX_DOWNLOAD_BLKSIZE; + delayT /= sv_dlRate->integer * 1024; + + if(delayT <= deltaT + 1) + { + // Sending the last round of download messages + // took too long for given rate, don't wait for + // next round, but always enforce a 1ms delay + // between DL message rounds so we don't hog + // all of the bandwidth. This will result in an + // effective maximum rate of 1MB/s per user, but the + // low download window size limits this anyways. + if(timeVal > 2) + timeVal = 2; + + dlNextRound = dlStart + deltaT + 1; + } + else + { + dlNextRound = dlStart + delayT; + delayT -= deltaT; + + if(delayT < timeVal) + timeVal = delayT; + } + } } } - - if(timeVal == 0) - timeVal = 1; - - if(com_busyWait->integer) - NET_Sleep(0); else - NET_Sleep(timeVal - 1); + { + if(SV_SendDownloadMessages()) + timeVal = 1; + } } + if(timeVal == 0) + timeVal = 1; + + if(com_busyWait->integer) + NET_Sleep(0); + else + NET_Sleep(timeVal - 1); + msec = Sys_Milliseconds() - com_frameTime; if(msec >= minMsec)