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r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev
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2 changed files with 7 additions and 1 deletions
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@ -39,7 +39,7 @@ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned
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Uint16 table[3][256];
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int i, j;
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if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer )
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if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
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return;
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for (i = 0; i < 256; i++)
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@ -733,6 +733,12 @@ success:
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// http://bugzilla.icculus.org/show_bug.cgi?id=4316
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glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
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if ( -1 == r_ignorehwgamma->integer)
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glConfig.deviceSupportsGamma = 1;
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if ( 1 == r_ignorehwgamma->integer)
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glConfig.deviceSupportsGamma = 0;
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// get our config strings
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Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
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Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
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