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https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 04:12:39 +00:00
Fix playback of stereo sounds in Base sound system
Already works correctly in OpenAL.
This commit is contained in:
parent
623d107f42
commit
1a86229538
3 changed files with 98 additions and 53 deletions
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@ -56,6 +56,7 @@ typedef struct sfx_s {
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qboolean soundCompressed; // not in Memory
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int soundCompressionMethod;
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int soundLength;
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int soundChannels;
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char soundName[MAX_QPATH];
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int lastTimeUsed;
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struct sfx_s *next;
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@ -113,34 +113,35 @@ ResampleSfx
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resample / decimate to the current source rate
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================
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*/
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static void ResampleSfx( sfx_t *sfx, int inrate, int inwidth, byte *data, qboolean compressed ) {
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static int ResampleSfx( sfx_t *sfx, int channels, int inrate, int inwidth, int samples, byte *data, qboolean compressed ) {
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int outcount;
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int srcsample;
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float stepscale;
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int i;
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int i, j;
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int sample, samplefrac, fracstep;
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int part;
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sndBuffer *chunk;
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stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2
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outcount = sfx->soundLength / stepscale;
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sfx->soundLength = outcount;
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outcount = samples / stepscale;
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samplefrac = 0;
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fracstep = stepscale * 256;
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fracstep = stepscale * 256 * channels;
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chunk = sfx->soundData;
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for (i=0 ; i<outcount ; i++)
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{
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srcsample = samplefrac >> 8;
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samplefrac += fracstep;
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for (j=0 ; j<channels ; j++)
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{
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if( inwidth == 2 ) {
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sample = ( ((short *)data)[srcsample] );
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sample = ( ((short *)data)[srcsample+j] );
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} else {
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sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
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sample = (int)( (unsigned char)(data[srcsample+j]) - 128) << 8;
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}
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part = (i&(SND_CHUNK_SIZE-1));
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part = (i*channels+j)&(SND_CHUNK_SIZE-1);
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if (part == 0) {
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sndBuffer *newchunk;
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newchunk = SND_malloc();
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@ -156,6 +157,9 @@ static void ResampleSfx( sfx_t *sfx, int inrate, int inwidth, byte *data, qboole
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}
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}
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return outcount;
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}
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/*
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================
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ResampleSfx
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@ -163,11 +167,11 @@ ResampleSfx
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resample / decimate to the current source rate
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================
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*/
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static int ResampleSfxRaw( short *sfx, int inrate, int inwidth, int samples, byte *data ) {
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static int ResampleSfxRaw( short *sfx, int channels, int inrate, int inwidth, int samples, byte *data ) {
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int outcount;
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int srcsample;
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float stepscale;
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int i;
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int i, j;
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int sample, samplefrac, fracstep;
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stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2
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@ -175,18 +179,21 @@ static int ResampleSfxRaw( short *sfx, int inrate, int inwidth, int samples, byt
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outcount = samples / stepscale;
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samplefrac = 0;
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fracstep = stepscale * 256;
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fracstep = stepscale * 256 * channels;
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for (i=0 ; i<outcount ; i++)
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{
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srcsample = samplefrac >> 8;
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samplefrac += fracstep;
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for (j=0 ; j<channels ; j++)
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{
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if( inwidth == 2 ) {
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sample = LittleShort ( ((short *)data)[srcsample] );
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sample = LittleShort ( ((short *)data)[srcsample+j] );
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} else {
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sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
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sample = (int)( (unsigned char)(data[srcsample+j]) - 128) << 8;
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}
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sfx[i*channels+j] = sample;
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}
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sfx[i] = sample;
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}
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return outcount;
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}
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@ -221,7 +228,7 @@ qboolean S_LoadSound( sfx_t *sfx )
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Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz audio file\n", sfx->soundName);
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}
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samples = Hunk_AllocateTempMemory(info.samples * sizeof(short) * 2);
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samples = Hunk_AllocateTempMemory(info.channels * info.samples * sizeof(short) * 2);
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sfx->lastTimeUsed = Com_Milliseconds()+1;
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@ -231,30 +238,31 @@ qboolean S_LoadSound( sfx_t *sfx )
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// manager to do the right thing for us and page
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// sound in as needed
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if( sfx->soundCompressed == qtrue) {
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if( info.channels == 1 && sfx->soundCompressed == qtrue) {
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sfx->soundCompressionMethod = 1;
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sfx->soundData = NULL;
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sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, data + info.dataofs );
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sfx->soundLength = ResampleSfxRaw( samples, info.channels, info.rate, info.width, info.samples, data + info.dataofs );
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S_AdpcmEncodeSound(sfx, samples);
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#if 0
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} else if (info.samples>(SND_CHUNK_SIZE*16) && info.width >1) {
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} else if (info.channels == 1 && info.samples>(SND_CHUNK_SIZE*16) && info.width >1) {
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sfx->soundCompressionMethod = 3;
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sfx->soundData = NULL;
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sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) );
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sfx->soundLength = ResampleSfxRaw( samples, info.channels, info.rate, info.width, info.samples, (data + info.dataofs) );
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encodeMuLaw( sfx, samples);
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} else if (info.samples>(SND_CHUNK_SIZE*6400) && info.width >1) {
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} else if (info.channels == 1 && info.samples>(SND_CHUNK_SIZE*6400) && info.width >1) {
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sfx->soundCompressionMethod = 2;
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sfx->soundData = NULL;
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sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) );
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sfx->soundLength = ResampleSfxRaw( samples, info.channels, info.rate, info.width, info.samples, (data + info.dataofs) );
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encodeWavelet( sfx, samples);
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#endif
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} else {
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sfx->soundCompressionMethod = 0;
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sfx->soundLength = info.samples;
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sfx->soundData = NULL;
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ResampleSfx( sfx, info.rate, info.width, data + info.dataofs, qfalse );
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sfx->soundLength = ResampleSfx( sfx, info.channels, info.rate, info.width, info.samples, data + info.dataofs, qfalse );
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}
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sfx->soundChannels = info.channels;
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Hunk_FreeTempMemory(samples);
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Hunk_FreeTempMemory(data);
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@ -234,7 +234,7 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co
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portable_samplepair_t *samp;
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sndBuffer *chunk;
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short *samples;
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float ooff, fdata, fdiv, fleftvol, frightvol;
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float ooff, fdata[2], fdiv, fleftvol, frightvol;
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samp = &paintbuffer[ bufferOffset ];
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@ -242,6 +242,14 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co
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sampleOffset = sampleOffset*ch->oldDopplerScale;
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}
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if ( sc->soundChannels == 2 ) {
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sampleOffset *= sc->soundChannels;
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if ( sampleOffset & 1 ) {
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sampleOffset &= ~1;
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}
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}
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chunk = sc->soundData;
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while (sampleOffset>=SND_CHUNK_SIZE) {
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chunk = chunk->next;
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@ -274,6 +282,10 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co
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while(i < count && (((unsigned long)&samp[i] & 0x1f) || ((count-i) < 8) || ((SND_CHUNK_SIZE - sampleOffset) < 8))) {
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data = samples[sampleOffset++];
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samp[i].left += (data * leftvol)>>8;
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if ( sc->soundChannels == 2 ) {
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data = samples[sampleOffset++];
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}
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samp[i].right += (data * rightvol)>>8;
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if (sampleOffset == SND_CHUNK_SIZE) {
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@ -373,10 +385,10 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co
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for ( i=0 ; i<count ; i++ ) {
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aoff = ooff;
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ooff = ooff + ch->dopplerScale;
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ooff = ooff + ch->dopplerScale * sc->soundChannels;
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boff = ooff;
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fdata = 0;
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for (j=aoff; j<boff; j++) {
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fdata[0] = fdata[1] = 0;
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for (j=aoff; j<boff; j += sc->soundChannels) {
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if (j == SND_CHUNK_SIZE) {
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chunk = chunk->next;
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if (!chunk) {
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@ -385,11 +397,17 @@ static void S_PaintChannelFrom16_altivec( channel_t *ch, const sfx_t *sc, int co
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samples = chunk->sndChunk;
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ooff -= SND_CHUNK_SIZE;
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}
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fdata += samples[j&(SND_CHUNK_SIZE-1)];
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if ( sc->soundChannels == 2 ) {
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fdata[0] += samples[j&(SND_CHUNK_SIZE-1)];
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fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)];
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} else {
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fdata[0] += samples[j&(SND_CHUNK_SIZE-1)];
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fdata[1] += samples[j&(SND_CHUNK_SIZE-1)];
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}
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fdiv = 256 * (boff-aoff);
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samp[i].left += (fdata * fleftvol)/fdiv;
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samp[i].right += (fdata * frightvol)/fdiv;
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}
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fdiv = 256 * (boff-aoff) / sc->soundChannels;
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samp[i].left += (fdata[0] * fleftvol)/fdiv;
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samp[i].right += (fdata[1] * frightvol)/fdiv;
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}
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}
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}
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@ -402,7 +420,7 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou
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portable_samplepair_t *samp;
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sndBuffer *chunk;
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short *samples;
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float ooff, fdata, fdiv, fleftvol, frightvol;
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float ooff, fdata[2], fdiv, fleftvol, frightvol;
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samp = &paintbuffer[ bufferOffset ];
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@ -410,6 +428,14 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou
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sampleOffset = sampleOffset*ch->oldDopplerScale;
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}
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if ( sc->soundChannels == 2 ) {
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sampleOffset *= sc->soundChannels;
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if ( sampleOffset & 1 ) {
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sampleOffset &= ~1;
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}
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}
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chunk = sc->soundData;
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while (sampleOffset>=SND_CHUNK_SIZE) {
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chunk = chunk->next;
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@ -426,6 +452,10 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou
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for ( i=0 ; i<count ; i++ ) {
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data = samples[sampleOffset++];
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samp[i].left += (data * leftvol)>>8;
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if ( sc->soundChannels == 2 ) {
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data = samples[sampleOffset++];
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}
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samp[i].right += (data * rightvol)>>8;
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if (sampleOffset == SND_CHUNK_SIZE) {
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@ -447,10 +477,10 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou
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for ( i=0 ; i<count ; i++ ) {
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aoff = ooff;
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ooff = ooff + ch->dopplerScale;
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ooff = ooff + ch->dopplerScale * sc->soundChannels;
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boff = ooff;
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fdata = 0;
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for (j=aoff; j<boff; j++) {
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fdata[0] = fdata[1] = 0;
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for (j=aoff; j<boff; j += sc->soundChannels) {
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if (j == SND_CHUNK_SIZE) {
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chunk = chunk->next;
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if (!chunk) {
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@ -459,11 +489,17 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou
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samples = chunk->sndChunk;
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ooff -= SND_CHUNK_SIZE;
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}
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fdata += samples[j&(SND_CHUNK_SIZE-1)];
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if ( sc->soundChannels == 2 ) {
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fdata[0] += samples[j&(SND_CHUNK_SIZE-1)];
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fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)];
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} else {
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fdata[0] += samples[j&(SND_CHUNK_SIZE-1)];
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fdata[1] += samples[j&(SND_CHUNK_SIZE-1)];
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}
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fdiv = 256 * (boff-aoff);
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samp[i].left += (fdata * fleftvol)/fdiv;
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samp[i].right += (fdata * frightvol)/fdiv;
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}
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fdiv = 256 * (boff-aoff) / sc->soundChannels;
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samp[i].left += (fdata[0] * fleftvol)/fdiv;
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samp[i].right += (fdata[1] * frightvol)/fdiv;
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}
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}
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}
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