Add ColorIndexForNumber macro replacing '& 0x07'

Makes it easier to add more colors.
This commit is contained in:
Pan7 2014-08-28 19:15:54 -05:00 committed by Zack Middleton
parent eeef7cbae7
commit 18e08125dd
2 changed files with 4 additions and 3 deletions

View file

@ -583,8 +583,8 @@ void Con_DrawNotify (void)
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&7 ) != currentColor ) {
currentColor = (text[x]>>8)&7;
if ( ColorIndexForNumber( text[x]>>8 ) != currentColor ) {
currentColor = ColorIndexForNumber( text[x]>>8 );
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );

View file

@ -403,7 +403,8 @@ extern vec4_t colorDkGrey;
#define COLOR_CYAN '5'
#define COLOR_MAGENTA '6'
#define COLOR_WHITE '7'
#define ColorIndex(c) (((c) - '0') & 0x07)
#define ColorIndexForNumber(c) ((c) & 0x07)
#define ColorIndex(c) (ColorIndexForNumber((c) - '0'))
#define S_COLOR_BLACK "^0"
#define S_COLOR_RED "^1"