Clean up getting pshadowMap in Rend2's R_DecomposeSort().

This commit is contained in:
Zack Middleton 2012-10-30 09:00:58 +00:00
parent faa0cb04c1
commit 17ee96e6c8

View file

@ -1868,7 +1868,7 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader,
*fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31;
*shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ];
*entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK;
*pshadowMap = (sort & 2) >> 1;
*pshadowMap = (sort >> QSORT_PSHADOW_SHIFT ) & 1;
*dlightMap = sort & 1;
}