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OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
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@ -3447,6 +3447,13 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
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shader.lightmapIndex = lightmapIndex;
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for ( i = 0 ; i < MAX_SHADER_STAGES ; i++ ) {
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stages[i].bundle[0].texMods = texMods[i];
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// default normal/specular
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VectorSet4(stages[i].normalScale, 0.0f, 0.0f, 0.0f, 0.0f);
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stages[i].specularScale[0] =
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stages[i].specularScale[1] =
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stages[i].specularScale[2] = r_baseSpecular->value;
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stages[i].specularScale[3] = r_baseGloss->value;
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}
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//
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