From 0eb1d43b4aaa18550384d3689df9233bb293cbcc Mon Sep 17 00:00:00 2001 From: Lubos Date: Sat, 30 Apr 2022 21:28:26 +0200 Subject: [PATCH] 2D aspect ratio fixed --- android/app/src/main/cpp/code/vr/vr_renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/android/app/src/main/cpp/code/vr/vr_renderer.c b/android/app/src/main/cpp/code/vr/vr_renderer.c index df4084e8..7b6d8702 100644 --- a/android/app/src/main/cpp/code/vr/vr_renderer.c +++ b/android/app/src/main/cpp/code/vr/vr_renderer.c @@ -479,7 +479,7 @@ void VR_DrawFrame( engine_t* engine ) { cylinder_layer.pose.position = pos; cylinder_layer.radius = 12.0f; cylinder_layer.centralAngle = MATH_PI * 0.5f; - cylinder_layer.aspectRatio = (float)height / width / 0.75f; + cylinder_layer.aspectRatio = width / (float)height / 0.75f; engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer; }