Redundant #ifndef MISSIONPACK block

MISSIONPACK define is already required for this file or else it triggers an #error at the top of the file - removing redundant test that will never occur.
This commit is contained in:
Wolf 2017-02-01 12:33:55 -06:00 committed by GitHub
parent 468da0fabc
commit 0c3879f192

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@ -199,15 +199,6 @@ static void CG_DrawPlayerArmorValue(rectDef_t *rect, float scale, vec4_t color,
}
}
#ifndef MISSIONPACK
static float healthColors[4][4] = {
// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
{ 1.0f, 0.69f, 0.0f, 1.0f } , // normal
{ 1.0f, 0.2f, 0.2f, 1.0f }, // low health
{ 0.5f, 0.5f, 0.5f, 1.0f}, // weapon firing
{ 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
#endif
static void CG_DrawPlayerAmmoIcon( rectDef_t *rect, qboolean draw2D ) {
centity_t *cent;
vec3_t angles;