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Redundant #ifndef MISSIONPACK block
MISSIONPACK define is already required for this file or else it triggers an #error at the top of the file - removing redundant test that will never occur.
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@ -199,15 +199,6 @@ static void CG_DrawPlayerArmorValue(rectDef_t *rect, float scale, vec4_t color,
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}
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}
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#ifndef MISSIONPACK
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static float healthColors[4][4] = {
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// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
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{ 1.0f, 0.69f, 0.0f, 1.0f } , // normal
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{ 1.0f, 0.2f, 0.2f, 1.0f }, // low health
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{ 0.5f, 0.5f, 0.5f, 1.0f}, // weapon firing
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{ 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
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#endif
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static void CG_DrawPlayerAmmoIcon( rectDef_t *rect, qboolean draw2D ) {
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centity_t *cent;
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vec3_t angles;
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