mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 23:02:01 +00:00
* Further work on the Solaris port from Vincent S. Cojot
This commit is contained in:
parent
0590a060d9
commit
0a3e96af77
2 changed files with 85 additions and 62 deletions
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@ -1,4 +1,4 @@
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/* Solaris 10 sparc */
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/* x86s running Linux */
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#include <string.h>
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#include <string.h>
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@ -9,33 +9,44 @@ removed hardcoded paths
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removed __linux__ preprocessor define (confuses the preprocessor, we are doing bytecode!)
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removed __linux__ preprocessor define (confuses the preprocessor, we are doing bytecode!)
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*/
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*/
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#ifndef LCCDIR
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#ifndef LCCDIR
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#define LCCDIR ""
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#define LCCDIR ""
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//#define LCCDIR "/usr/local/lib/lcc/"
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#endif
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#endif
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#ifndef GCCDIR
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#define GCCDIR "/usr/sfw/bin/"
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#endif
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#ifndef GCCLIB
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#define GCCLIB "/usr/sfw/lib/gcc/sparc-sun-solaris2.10/3.4.3/"
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#endif
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#define BINEXT ""
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char *suffixes[] = { ".c", ".i", ".asm", ".s", ".o", ".out", 0 };
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#ifdef _WIN32
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#define BINEXT ".exe"
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#else
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#define BINEXT ""
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#endif
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char *suffixes[] = { ".c", ".i", ".asm", ".o", ".out", 0 };
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char inputs[256] = "";
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char inputs[256] = "";
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// TTimo experimental: do not compile with the __linux__ define, we are doing bytecode!
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char *cpp[] = { LCCDIR "q3cpp" BINEXT,
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char *cpp[] = { LCCDIR "q3cpp" BINEXT,
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"-D__STDC__=1", "-Dsparc", "-D__sparc__", "-Dsun", "-D__sun__", "-Dunix", "-D__sun",
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"-U__GNUC__", "-D_POSIX_SOURCE", "-D__STDC__=1", "-D__STRICT_ANSI__",
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"-Dunix", "-Di386", "-Dlinux",
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"-D__unix__", "-D__i386__", "-D__signed__=signed",
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"$1", "$2", "$3", 0 };
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"$1", "$2", "$3", 0 };
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char *include[] = { "-I" LCCDIR "include", "-I" LCCDIR "gcc/include",
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char *include[] = {"-I" LCCDIR "include", "-I" LCCDIR "gcc/include", "-I/usr/include",
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"-I" SYSTEM "include", "-I/usr/include", 0 };
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"-I" SYSTEM "include", 0 };
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/* char *com[] = { LCCDIR "q3rcc", "-target=bytecode", "$1", "$2", "$3", 0 }; */
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char *com[] = {LCCDIR "q3rcc" BINEXT, "-target=bytecode", "$1", "$2", "$3", 0 };
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char *com[] = { LCCDIR "q3rcc", "-target=sparc/solaris", "$1", "$2", "$3", 0 };
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char *as[] = { "/usr/bin/as", "-o", "$3", "$1", "$2", 0 };
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char *as[] = { "/usr/ccs/bin/as", "-o", "$3", "$1", "$2", 0 };
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// NOTE TTimo I don't think we have any use with the native linkage
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char *ld[] = { "/usr/ccs/bin/ld", "-o", "$3", "$1",
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// our target is always bytecode..
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GCCLIB "crti.o", GCCLIB "crt1.o",
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char *ld[] = {
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GCCLIB "crtbegin.o", "$2", "", "", "-L" LCCDIR, "-llcc",
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/* 0 */ "/usr/ccs/bin/ld", "-m", "elf_i386", "-dynamic-linker",
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"-L" GCCLIB, "-lgcc", "-lm", "-lc", "",
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/* 4 */ "/lib/ld-linux.so.2", "-o", "$3",
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GCCLIB "crtend.o", GCCLIB "crtn.o", 0 };
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/* 7 */ "/usr/lib/crt1.o", "/usr/lib/crti.o",
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/* 9 */ SYSTEM "crtbegin.o",
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"$1", "$2",
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/* 12 */ "-L" LCCDIR,
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/* 13 */ "-llcc",
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/* 14 */ "-L" LCCDIR "/gcc", "-lgcc", "-lc", "-lm",
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/* 18 */ "",
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/* 19 */ SYSTEM "crtend.o", "/usr/lib/crtn.o",
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/* 20 */ "-L" SYSTEM,
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0 };
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extern char *concat(char *, char *);
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extern char *concat(char *, char *);
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@ -43,15 +54,25 @@ int option(char *arg) {
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if (strncmp(arg, "-lccdir=", 8) == 0) {
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if (strncmp(arg, "-lccdir=", 8) == 0) {
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cpp[0] = concat(&arg[8], "/gcc/cpp");
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cpp[0] = concat(&arg[8], "/gcc/cpp");
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include[0] = concat("-I", concat(&arg[8], "/include"));
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include[0] = concat("-I", concat(&arg[8], "/include"));
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ld[10] = concat("-L", &arg[8]);
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include[1] = concat("-I", concat(&arg[8], "/gcc/include"));
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ld[9] = concat(&arg[8], "/gcc/crtbegin.o");
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ld[12] = concat("-L", &arg[8]);
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ld[14] = concat("-L", concat(&arg[8], "/gcc"));
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ld[19] = concat(&arg[8], "/gcc/crtend.o");
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com[0] = concat(&arg[8], "/rcc");
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com[0] = concat(&arg[8], "/rcc");
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} else if (strcmp(arg, "-p") == 0 || strcmp(arg, "-pg") == 0) {
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} else if (strcmp(arg, "-p") == 0 || strcmp(arg, "-pg") == 0) {
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ld[8] = "-lgmon";
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ld[7] = "/usr/lib/gcrt1.o";
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} else if (strcmp(arg, "-g") == 0)
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ld[18] = "-lgmon";
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} else if (strcmp(arg, "-b") == 0)
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;
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;
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else if (strcmp(arg, "-b") == 0)
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else if (strcmp(arg, "-g") == 0)
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;
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;
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else
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else if (strncmp(arg, "-ld=", 4) == 0)
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ld[0] = &arg[4];
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else if (strcmp(arg, "-static") == 0) {
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ld[3] = "-static";
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ld[4] = "";
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} else
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return 0;
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return 0;
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return 1;
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return 1;
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}
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}
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@ -85,6 +85,10 @@ VERSION=$(shell grep Q3_VERSION ../qcommon/q_shared.h | \
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VM_PPC=
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VM_PPC=
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LIB=lib
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LIB=lib
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INSTALL=install
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MKDIR=mkdir
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ifeq ($(PLATFORM),linux)
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ifeq ($(PLATFORM),linux)
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GLIBC=-glibc
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GLIBC=-glibc
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@ -360,6 +364,8 @@ ifeq ($(PLATFORM),SunOS)
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GLIBC= #libc is irrelevant
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GLIBC= #libc is irrelevant
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CC=gcc
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CC=gcc
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CXX=g++
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CXX=g++
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INSTALL=ginstall
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MKDIR=gmkdir
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COPYDIR="/usr/local/share/games/quake3"
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COPYDIR="/usr/local/share/games/quake3"
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ifneq (,$(findstring i86pc,$(shell uname -m)))
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ifneq (,$(findstring i86pc,$(shell uname -m)))
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@ -528,23 +534,23 @@ all:build_debug build_release
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targets: $(TARGETS)
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targets: $(TARGETS)
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makedirs:
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makedirs:
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@if [ ! -d $(B) ];then mkdir $(B);fi
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@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
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@if [ ! -d $(B)/client ];then mkdir $(B)/client;fi
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@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
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@if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi
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@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
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@if [ ! -d $(B)/ref ];then mkdir $(B)/ref;fi
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@if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi
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@if [ ! -d $(B)/baseq3 ];then mkdir $(B)/baseq3;fi
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@if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi
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@if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi
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@if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi
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@if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi
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@if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi
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@if [ ! -d $(B)/baseq3/ui ];then mkdir $(B)/baseq3/ui;fi
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@if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi
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@if [ ! -d $(B)/baseq3/qcommon ];then mkdir $(B)/baseq3/qcommon;fi
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@if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi
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@if [ ! -d $(B)/baseq3/vm ];then mkdir $(B)/baseq3/vm;fi
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@if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi
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@if [ ! -d $(B)/missionpack ];then mkdir $(B)/missionpack;fi
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@if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi
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@if [ ! -d $(B)/missionpack/cgame ];then mkdir $(B)/missionpack/cgame;fi
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@if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi
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@if [ ! -d $(B)/missionpack/game ];then mkdir $(B)/missionpack/game;fi
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@if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi
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@if [ ! -d $(B)/missionpack/ui ];then mkdir $(B)/missionpack/ui;fi
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@if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi
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@if [ ! -d $(B)/missionpack/qcommon ];then mkdir $(B)/missionpack/qcommon;fi
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@if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi
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@if [ ! -d $(B)/missionpack/vm ];then mkdir $(B)/missionpack/vm;fi
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@if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi
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@if [ ! -d $(B)/q3static ];then mkdir $(B)/q3static;fi
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@if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi
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#############################################################################
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#############################################################################
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# QVM BUILD TOOLS
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# QVM BUILD TOOLS
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@ -823,9 +829,7 @@ ifeq ($(PLATFORM),SunOS)
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$(B)/client/linux_qgl.o \
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$(B)/client/linux_qgl.o \
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$(B)/client/linux_glimp.o \
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$(B)/client/linux_glimp.o \
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$(B)/client/linux_snd.o \
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$(B)/client/linux_snd.o \
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$(B)/client/sdl_snd.o \
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$(B)/client/sdl_snd.o
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$(B)/client/snd_mixa.o \
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$(B)/client/matha.o \
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Q3POBJ_SMP=\
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Q3POBJ_SMP=\
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$(B)/client/unix_main.o \
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$(B)/client/unix_main.o \
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$(B)/client/linux_qgl.o \
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$(B)/client/linux_qgl.o \
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$(B)/client/linux_glimp_smp.o \
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$(B)/client/linux_glimp_smp.o \
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$(B)/client/linux_snd.o \
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$(B)/client/linux_snd.o \
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$(B)/client/sdl_snd.o \
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$(B)/client/sdl_snd.o
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$(B)/client/snd_mixa.o \
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$(B)/client/matha.o
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ifeq ($(ARCH),i386)
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ifeq ($(ARCH),i386)
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Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o
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Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o $(B)/client/snd_mixa.o $(B)/client/matha.o
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Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
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Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
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endif
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endif
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@ -1532,22 +1534,22 @@ $(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
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copyfiles: build_release
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copyfiles: build_release
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@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi
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@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi
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install -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3
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$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3
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#install -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp
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#$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp
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install -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded
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$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded
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-mkdir -p -m 0755 $(COPYDIR)/baseq3
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-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
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install -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
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$(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/baseq3/.
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$(COPYDIR)/baseq3/.
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install -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
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$(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/baseq3/.
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$(COPYDIR)/baseq3/.
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install -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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$(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/baseq3/.
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$(COPYDIR)/baseq3/.
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-mkdir -p -m 0755 $(COPYDIR)/missionpack
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-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
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install -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/missionpack/.
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$(COPYDIR)/missionpack/.
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install -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
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$(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/missionpack/.
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$(COPYDIR)/missionpack/.
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install -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
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$(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/missionpack/.
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$(COPYDIR)/missionpack/.
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clean:clean-debug clean-release
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clean:clean-debug clean-release
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