Fix duplicate (delayed) random bots being choosen

Count delayed bots when looking for least used bot infos for deciding
which bot to add.
This commit is contained in:
Zack Middleton 2017-06-29 17:07:32 -05:00
parent d8f2ff7a4b
commit 0999aff28d

View file

@ -232,6 +232,8 @@ static void PlayerIntroSound( const char *modelAndSkin ) {
=============== ===============
G_CountBotPlayersByName G_CountBotPlayersByName
Check connected and connecting (delay join) bots.
Returns number of bots with name on specified team or whole server if team is -1. Returns number of bots with name on specified team or whole server if team is -1.
=============== ===============
*/ */
@ -242,7 +244,7 @@ int G_CountBotPlayersByName( const char *name, int team ) {
num = 0; num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) { for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i; cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) { if ( cl->pers.connected == CON_DISCONNECTED ) {
continue; continue;
} }
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) { if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {