Fix typo in animMap and videoMap warnings

This commit is contained in:
Zack Middleton 2014-03-10 19:58:55 -05:00
parent c8c7bb1dc3
commit 07290a7d52
2 changed files with 4 additions and 4 deletions

View file

@ -690,7 +690,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
@ -728,7 +728,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));

View file

@ -753,7 +753,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof( token );
@ -794,7 +794,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
token = COM_ParseExt( text, qfalse );
if ( !token[0] )
{
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name );
ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name );
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader));