OpenGL2: Support picmip for DDS textures.

This commit is contained in:
SmileTheory 2015-12-21 20:24:19 -08:00
parent e25035672d
commit 06feb6115b

View file

@ -1868,7 +1868,7 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
int dataFormat, dataType;
qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2);
if (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
if (data && picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
{
int bytesPer4x4Block = 0;
int miplevel = 0;
@ -1876,6 +1876,7 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
switch (picFormat)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RED_RGTC1:
@ -1900,11 +1901,26 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
break;
}
if (flags & IMGFLAG_PICMIP)
{
for (miplevel = r_picmip->integer; miplevel > 0 && numMips > 1; miplevel--, numMips--)
{
int size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
x >>= 1;
y >>= 1;
width = MAX(1, width >> 1);
height = MAX(1, height >> 1);
data += size;
}
}
if (!(flags & IMGFLAG_MIPMAP))
numMips = 1;
for (miplevel = 0; miplevel < numMips; miplevel++)
{
int size;
size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
int size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
if (subtexture)
qglCompressedTexSubImage2DARB(GL_TEXTURE_2D, miplevel, x, y, width, height, internalFormat, size, data);
@ -1913,9 +1929,6 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
x >>= 1;
y >>= 1;
x -= x % 4;
y -= y % 4;
width = MAX(1, width >> 1);
height = MAX(1, height >> 1);
data += size;
@ -1955,29 +1968,20 @@ static void RawImage_UploadTexture( byte *data, int x, int y, int width, int hei
if (flags & IMGFLAG_MIPMAP)
{
int miplevel;
int miplevel = 0;
miplevel = 0;
while (width > 1 || height > 1)
{
if (data)
{
if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
{
R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
}
else
{
R_MipMapsRGB( data, width, height );
}
}
width >>= 1;
height >>= 1;
if (width < 1)
width = 1;
if (height < 1)
height = 1;
width = MAX(1, width >> 1);
height = MAX(1, height >> 1);
miplevel++;
if ( data && r_colorMipLevels->integer )
@ -2028,7 +2032,7 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
}
else if (!subtexture)
{
if (picFormat != GL_RGBA8)
if (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
{
RawImage_UploadTexture(data, 0, 0, width, height, picFormat, numMips, internalFormat, type, flags, qfalse);
goto done;