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https://github.com/DrBeef/ioq3quest.git
synced 2024-11-30 07:41:16 +00:00
GLimp_HaveExtension() -> SDL_GL_ExtensionSupported()
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parent
0672905ef1
commit
06b47ad2a9
2 changed files with 19 additions and 37 deletions
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@ -43,15 +43,6 @@ QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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static qboolean GLimp_HaveExtension(const char *ext)
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{
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const char *ptr = Q_stristr( glConfig.extensions_string, ext );
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if (ptr == NULL)
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return qfalse;
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ptr += strlen(ext);
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return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
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}
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void GLimp_InitExtraExtensions()
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{
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char *extension;
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@ -112,7 +103,7 @@ void GLimp_InitExtraExtensions()
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// GL_NVX_gpu_memory_info
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extension = "GL_NVX_gpu_memory_info";
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.memInfo = MI_NVX;
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@ -125,7 +116,7 @@ void GLimp_InitExtraExtensions()
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// GL_ATI_meminfo
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extension = "GL_ATI_meminfo";
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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if (glRefConfig.memInfo == MI_NONE)
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{
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@ -146,7 +137,7 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_texture_float
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extension = "GL_ARB_texture_float";
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glRefConfig.textureFloat = qfalse;
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.textureFloat = !!r_ext_texture_float->integer;
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@ -160,7 +151,7 @@ void GLimp_InitExtraExtensions()
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// GL_EXT_framebuffer_object
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extension = "GL_EXT_framebuffer_object";
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glRefConfig.framebufferObject = qfalse;
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
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@ -179,7 +170,7 @@ void GLimp_InitExtraExtensions()
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// GL_EXT_framebuffer_blit
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extension = "GL_EXT_framebuffer_blit";
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glRefConfig.framebufferBlit = qfalse;
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if (GLimp_HaveExtension(extension))
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if (SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.framebufferBlit = qtrue;
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@ -195,7 +186,7 @@ void GLimp_InitExtraExtensions()
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// GL_EXT_framebuffer_multisample
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extension = "GL_EXT_framebuffer_multisample";
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glRefConfig.framebufferMultisample = qfalse;
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if (GLimp_HaveExtension(extension))
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if (SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.framebufferMultisample = qtrue;
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@ -212,7 +203,7 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_texture_compression_rgtc
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extension = "GL_ARB_texture_compression_rgtc";
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if (GLimp_HaveExtension(extension))
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if (SDL_GL_ExtensionSupported(extension))
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{
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qboolean useRgtc = r_ext_compressed_textures->integer >= 1;
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@ -230,7 +221,7 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_texture_compression_bptc
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extension = "GL_ARB_texture_compression_bptc";
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if (GLimp_HaveExtension(extension))
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if (SDL_GL_ExtensionSupported(extension))
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{
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qboolean useBptc = r_ext_compressed_textures->integer >= 2;
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@ -247,7 +238,7 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_depth_clamp
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extension = "GL_ARB_depth_clamp";
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glRefConfig.depthClamp = qfalse;
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.depthClamp = qtrue;
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@ -261,7 +252,7 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_seamless_cube_map
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extension = "GL_ARB_seamless_cube_map";
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glRefConfig.seamlessCubeMap = qfalse;
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
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@ -275,7 +266,7 @@ void GLimp_InitExtraExtensions()
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// GL_ARB_vertex_array_object
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extension = "GL_ARB_vertex_array_object";
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glRefConfig.vertexArrayObject = qfalse;
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if( GLimp_HaveExtension( extension ) )
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
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@ -291,7 +282,7 @@ void GLimp_InitExtraExtensions()
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// GL_EXT_direct_state_access
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extension = "GL_EXT_direct_state_access";
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glRefConfig.directStateAccess = qfalse;
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if (GLimp_HaveExtension(extension))
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if (SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer;
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@ -566,15 +566,6 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool
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return qtrue;
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}
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static qboolean GLimp_HaveExtension(const char *ext)
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{
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const char *ptr = Q_stristr( glConfig.extensions_string, ext );
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if (ptr == NULL)
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return qfalse;
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ptr += strlen(ext);
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return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
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}
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/*
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===============
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@ -594,8 +585,8 @@ static void GLimp_InitExtensions( void )
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glConfig.textureCompression = TC_NONE;
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// GL_EXT_texture_compression_s3tc
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if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) &&
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GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
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if ( SDL_GL_ExtensionSupported( "GL_ARB_texture_compression" ) &&
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SDL_GL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" ) )
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{
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if ( r_ext_compressed_textures->value )
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{
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@ -615,7 +606,7 @@ static void GLimp_InitExtensions( void )
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// GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
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if (glConfig.textureCompression == TC_NONE)
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{
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if ( GLimp_HaveExtension( "GL_S3_s3tc" ) )
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if ( SDL_GL_ExtensionSupported( "GL_S3_s3tc" ) )
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{
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if ( r_ext_compressed_textures->value )
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{
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@ -636,7 +627,7 @@ static void GLimp_InitExtensions( void )
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// GL_EXT_texture_env_add
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glConfig.textureEnvAddAvailable = qfalse;
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if ( GLimp_HaveExtension( "EXT_texture_env_add" ) )
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if ( SDL_GL_ExtensionSupported( "EXT_texture_env_add" ) )
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{
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if ( r_ext_texture_env_add->integer )
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{
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@ -658,7 +649,7 @@ static void GLimp_InitExtensions( void )
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) )
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if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
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{
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if ( r_ext_multitexture->value )
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{
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@ -695,7 +686,7 @@ static void GLimp_InitExtensions( void )
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}
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// GL_EXT_compiled_vertex_array
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if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
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if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
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{
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if ( r_ext_compiled_vertex_array->value )
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{
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@ -718,7 +709,7 @@ static void GLimp_InitExtensions( void )
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}
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textureFilterAnisotropic = qfalse;
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if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
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if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) )
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{
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if ( r_ext_texture_filter_anisotropic->integer ) {
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qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
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