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Merge pull request #73 from lvonasek/backport_alpha_fix
Clearing alpha channel of FBO fixes a few menu issues
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0695c7ac76
1 changed files with 6 additions and 0 deletions
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@ -345,6 +345,12 @@ void VR_DrawFrame( engine_t* engine ) {
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Com_Frame();
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// Clear the alpha channel, other way VR API would not transfer the framebuffer fully
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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engine->framebuffers.swapchainIndex = (engine->framebuffers.swapchainIndex + 1) %
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engine->framebuffers.swapchainLength;
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