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Don't do game_restart if game directory changed from "" to "baseq3" or "baseq3" to ""
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parent
0bc54ab696
commit
06628af7c5
2 changed files with 20 additions and 5 deletions
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@ -1362,8 +1362,8 @@ static void CL_OldGame(void)
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{
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// change back to previous fs_game
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cls.oldGameSet = qfalse;
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Cvar_Set("fs_game", cls.oldGame);
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Com_GameRestart(0, qtrue);
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Cvar_Set2("fs_game", cls.oldGame, qtrue);
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FS_ConditionalRestart(clc.checksumFeed, qfalse);
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}
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}
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@ -3884,12 +3884,27 @@ restart if necessary
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*/
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qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
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{
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int retval;
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if(fs_gamedirvar->modified)
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{
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Com_GameRestart(checksumFeed, disconnect);
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return qtrue;
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if(FS_FilenameCompare(lastValidGame, fs_gamedirvar->string) &&
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(*lastValidGame || FS_FilenameCompare(fs_gamedirvar->string, com_basegame->string)) &&
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(*fs_gamedirvar->string || FS_FilenameCompare(lastValidGame, com_basegame->string)))
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{
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Com_GameRestart(checksumFeed, disconnect);
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return qtrue;
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}
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else
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{
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fs_gamedirvar->modified = qfalse;
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retval = qtrue;
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}
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}
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else if(checksumFeed != fs_checksumFeed)
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else
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retval = qfalse;
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if(checksumFeed != fs_checksumFeed)
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FS_Restart(checksumFeed);
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else if(fs_numServerPaks && !fs_reordered)
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FS_ReorderPurePaks();
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