2005-08-26 17:39:27 +00:00
#!/usr/bin/perl
open ( INPUT_FILE , ">/tmp/input-$$.h" ) || die "$!" ;
print INPUT_FILE "#import <OpenGL/gl.h>\n" ;
close INPUT_FILE ;
open ( CPP , "cpp /tmp/input-$$.h|" ) || die "$!" ;
print "/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/\n\n" ;
print "#ifdef QGL_LOG_GL_CALLS\n" ;
print "extern unsigned int QGLLogGLCalls;\n" ;
print "extern FILE *QGLDebugFile(void);\n" ;
print "#endif\n\n" ;
print "extern void QGLCheckError(const char *message);\n" ;
print "extern unsigned int QGLBeginStarted;\n\n" ;
print "// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError()\n" ;
print "static inline GLenum _glGetError(void) {\n" ;
print " return glGetError();\n" ;
print "}\n\n" ;
@ functionNames = ( ) ;
while ( <CPP> ) {
chop ;
/^extern/ || next ;
s/extern // ;
print "// $_\n" ;
# This approach is necessary to deal with glGetString whos type isn't a single word
( $ type , $ rest ) = m/(.+)\s+(gl.*)/ ;
# print "type='$type'\n";
# print "rest='$rest'\n";
( $ name , $ argString ) = ( $ rest =~ m/(\w+).*\s*\((.*)\)/ ) ;
$ isVoid = ( $ type =~ m/void/ ) ;
push ( @ functionNames , $ name ) ;
# print "name=$name\n";
# print "argString=$argString\n";
# print "argCount=$#args\n";
# Parse the argument list into two arrays, one of types and one of argument names
if ( $ argString =~ m/^void$/ ) {
@ args = ( ) ;
} else {
@ args = split ( "," , $ argString ) ;
}
@ argTypes = ( ) ;
@ argNames = ( ) ;
for $ arg ( @ args ) {
( $ argType , $ argName ) = ( $ arg =~ m/(.*[ \*])([_a-zA-Z0-9]+)/ ) ;
$ argType =~ s/^ *// ;
$ argType =~ s/ *$// ;
push ( @ argTypes , $ argType ) ;
push ( @ argNames , $ argName ) ;
# print "argType='$argType'\n";
# print "argName='$argName'\n";
}
print "static inline $type q$name($argString)\n" ;
print "{\n" ;
if ( ! $ isVoid ) {
print " $type returnValue;\n" ;
}
print "#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)\n" ;
print " if (QGLLogGLCalls)\n" ;
print " fprintf(QGLDebugFile(), \"$name(" ;
if ( $# argTypes >= 0 ) {
for ( $ i = 0 ; $ i <= $# argTypes ; $ i + + ) {
$ argType = $ argTypes [ $ i ] ;
$ argName = $ argNames [ $ i ] ;
$ _ = $ argType ;
if ( /^GLenum$/ || /^GLuint$/ || /^GLbitfield$/ ) {
print "$argName=%lu" ;
} elsif ( /^GLsizei$/ || /^GLint$/ ) {
print "$argName=%ld" ;
} elsif ( /^GLfloat$/ || /^GLdouble$/ || /^GLclampf$/ || /^GLclampd$/ ) {
print "$argName=%f" ;
} elsif ( /^GLbyte$/ ) {
print "$argName=%d" ;
} elsif ( /^GLubyte$/ ) {
print "$argName=%u" ;
} elsif ( /^GLshort$/ ) {
print "$argName=%d" ;
} elsif ( /^GLushort$/ ) {
print "$argName=%u" ;
} elsif ( /^GLboolean$/ ) {
print "$argName=%u" ;
} elsif ( /\*$/ ) {
# TJW -- Later we should look at the count specified in the function name, look at the basic type and print out an array. Or we could just special case them...
print "$argName=%p" ;
} else {
print STDERR "Unknown type '$argType'\n" ;
exit ( 1 ) ;
}
print ", " if ( $ i != $# argTypes ) ;
}
} else {
print "void" ;
}
print ")\\n\"" ;
print ", " if $# argTypes >= 0 ;
print join ( ", " , @ argNames ) ;
print ");\n" ;
print "#endif\n" ;
if ( ! $ isVoid ) {
print " returnValue = " ;
} else {
print " " ;
}
print "$name(" . join ( ", " , @ argNames ) . ");\n" ;
print "#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)\n" ;
if ( $ name eq "glBegin" ) {
print " QGLBeginStarted++;\n" ;
}
if ( $ name eq "glEnd" ) {
print " QGLBeginStarted--;\n" ;
}
print " if (!QGLBeginStarted)\n" ;
print " QGLCheckError(\"$name\");\n" ;
print "#endif\n" ;
if ( ! $ isVoid ) {
print " return returnValue;\n" ;
}
print "}\n\n" ;
}
print "// Prevent calls to the 'normal' GL functions\n" ;
for $ name ( @ functionNames ) {
print "#define $name CALL_THE_QGL_VERSION_OF_$name\n" ;
}