mirror of
https://github.com/DrBeef/ioq3quest.git
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115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// MapInfo.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "MapInfo.h"
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#include "qe3.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CMapInfo dialog
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CMapInfo::CMapInfo(CWnd* pParent /*=NULL*/)
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: CDialog(CMapInfo::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CMapInfo)
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m_nNet = 0;
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m_nTotalBrushes = 0;
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m_nTotalEntities = 0;
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//}}AFX_DATA_INIT
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}
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void CMapInfo::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CMapInfo)
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DDX_Control(pDX, IDC_LIST_ENTITIES, m_lstEntity);
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DDX_Text(pDX, IDC_EDIT_NET, m_nNet);
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DDX_Text(pDX, IDC_EDIT_TOTALBRUSHES, m_nTotalBrushes);
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DDX_Text(pDX, IDC_EDIT_TOTALENTITIES, m_nTotalEntities);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CMapInfo, CDialog)
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//{{AFX_MSG_MAP(CMapInfo)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMapInfo message handlers
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BOOL CMapInfo::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_nTotalBrushes = 0;
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m_nTotalEntities = 0;
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m_nNet = 0;
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for (brush_t* pBrush=active_brushes.next ; pBrush != &active_brushes ; pBrush=pBrush->next)
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{
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m_nTotalBrushes++;
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if (pBrush->owner == world_entity)
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m_nNet++;
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}
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CMapStringToPtr mapEntity;
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int nValue = 0;
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for (entity_t* pEntity=entities.next ; pEntity != &entities ; pEntity=pEntity->next)
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{
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m_nTotalEntities++;
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nValue = 0;
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mapEntity.Lookup(pEntity->eclass->name, reinterpret_cast<void*&>(nValue));
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nValue++ ;
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mapEntity.SetAt(pEntity->eclass->name, reinterpret_cast<void*>(nValue));
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}
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m_lstEntity.ResetContent();
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m_lstEntity.SetTabStops(96);
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CString strKey;
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POSITION pos = mapEntity.GetStartPosition();
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while (pos)
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{
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mapEntity.GetNextAssoc(pos, strKey, reinterpret_cast<void*&>(nValue));
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CString strList;
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strList.Format("%s\t%i", strKey, nValue);
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m_lstEntity.AddString(strList);
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}
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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