ioq3quest/android/run.bat

65 lines
1.6 KiB
Batchfile
Raw Normal View History

@echo off
setlocal
cd ..
set adb="%AppData%\..\Local\Android\Sdk\platform-tools\adb.exe"
set make="%AppData%\..\Local\Android\Sdk\ndk\21.1.6352462\prebuilt\windows-x86_64\bin\make.exe"
set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre
%make% -j %NUMBER_OF_PROCESSORS% debug
if %ERRORLEVEL% NEQ 0 (
echo "Failed to build ioq3"
exit /b 1
)
cd android
set GRADLE_EXIT_CONSOLE=1
call gradlew.bat :app:assembleDebug
if %ERRORLEVEL% NEQ 0 (
echo "Failed to build android project"
exit /b 1
)
set PACKAGE_NAME=com.sparkie.ioq3quest
set ANDROID_STORAGE_LOCATION=/sdcard/Android/data/%PACKAGE_NAME%/files/
set APK_LOCATION=.\app\build\outputs\apk\debug\app-debug.apk
%adb% install -r %APK_LOCATION%
if %ERRORLEVEL% NEQ 0 (
%adb% uninstall %PACKAGE_NAME%
%adb% install %APK_LOCATION%
if %ERRORLEVEL% NEQ 0 (
echo "Failed to install apk."
exit /b 1
)
)
%adb% shell mkdir -p %ANDROID_STORAGE_LOCATION%
%adb% push --sync "C:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION%
if %ERRORLEVEL% NEQ 0 (
echo "Failed to transfer files."
exit /b 1
)
%adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/
if %ERRORLEVEL% NEQ 0 (
echo "Failed to transfer shaders."
exit /b 1
)
%adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/
if %ERRORLEVEL% NEQ 0 (
echo "Failed to transfer autoexec."
exit /b 1
)
%adb% logcat -c
%adb% shell am start -n %PACKAGE_NAME%/.MainActivity
if %ERRORLEVEL% NEQ 0 (
echo "Failed to start application."
exit 1
)
%adb% logcat *:S Quake3:V SDL:V DEBUG:V
endlocal