ioq3quest/android/app/src/main/pakQ3Q/ui/ingame_controls.menu

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#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
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name "ingame_controls"
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visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 125 30 370 375
focusColor 1 .75 0 1
style 1
border 1
disableColor .5 .5 .5 0
itemDef {
name window
rect 10 15 360 360
style 1
backcolor 0 .1 0 1
visible 1
decoration
}
// FRAME //
itemDef {
name window
rect 0 10 64 64
style 3
background "ui/assets/ingameleftcorner.tga"
visible 1
decoration
}
itemDef {
name window
rect 64 10 92 8
style 3
background "ui/assets/ingametop.tga"
visible 1
decoration
}
itemDef {
name window
rect 224 10 92 8
style 3
background "ui/assets/ingametop.tga"
visible 1
decoration
}
itemDef {
name window
rect 317 10 64 64
style 3
background "ui/assets/ingamerightcorner.tga"
visible 1
decoration
}
itemDef {
name window
rect 154 0 73 16
style 3
background "ui/assets/ingameconnection.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 314 64 64
style 3
background "ui/assets/ingameleftcornerb.tga"
visible 1
decoration
}
itemDef {
name window
rect 317 314 64 64
style 3
background "ui/assets/ingamerightcornerb.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 64 16 84
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 148 16 84
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 232 16 84
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 365 64 16 84
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 365 148 16 84
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 365 232 16 84
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 64 370 144 8
style 3
background "ui/assets/ingamebottom.tga"
visible 1
decoration
}
itemDef {
name window
rect 208 370 144 8
style 3
background "ui/assets/ingamebottom.tga"
visible 1
decoration
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_YESNO
text "Autoswitch Weapons:"
cvar "cg_autoswitch"
rect 30 20 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_YESNO
text "Railgun Scope:"
cvar "vr_weaponScope"
rect 30 40 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_YESNO
text "Two-Handed Weapons:"
cvar "vr_twoHandedWeapons"
rect 30 60 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_MULTI
text "Direction Mode:"
cvar "vr_directionMode"
cvarFloatList { "HMD (Default)" 0 "Off-hand Controller" 1 }
rect 30 80 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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text "Turning Mode:"
cvar "vr_snapturn"
cvarFloatList { "Smooth Turning" 0 "45 Degrees" 45 "90 Degrees" 90 }
rect 30 100 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_YESNO
text "Right-Handed:"
cvar "vr_righthanded"
rect 30 120 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_SLIDER
text "Weapon Pitch:"
cvarfloat "vr_weaponPitch" 5 -25 5
rect 30 140 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_MULTI
text "Weapon Selector Mode:"
cvar "vr_weaponSelectorMode"
cvarFloatList { "Controller Weapon Selector" 0 "HMD Weapon Wheel" 1 "Alt-Key Bindings" 2 "Thumbstick Forward/Back" 3 }
rect 30 160 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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style 1
text "Comfort Options"
rect 100 195 100 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_SLIDER
text "Comfort Vignette:"
cvarfloat "vr_comfortVignette" 0.2 0 1
rect 30 220 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_SLIDER
text "Height Adjust:"
cvarfloat "vr_heightAdjust" 0.2 0 1
rect 30 240 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_YESNO
text "Roll When Hit:"
cvar "vr_rollWhenHit"
rect 30 260 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_SLIDER
text "Haptic Intensity:"
cvarfloat "vr_hudYOffset" 0.2 0 1
rect 30 280 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_MULTI
text "HUD Depth:"
cvar "vr_hudDepth"
cvarFloatList { "Very Close" 0 "Close" 1 "Middle" 2 "Further" 3 "Far" 4 "Distant" 5 }
rect 30 300 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
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name controls
group grpControls
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type ITEM_TYPE_SLIDER
text "HUD Y Offset:"
cvarfloat "vr_hudYOffset" 20 -200 200
rect 30 320 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
}
}