ioq3quest/android/run.sh

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#!/bin/sh
cd ..
TARGET=debug
make -j $(getconf _NPROCESSORS_ONLN) $TARGET
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if [ $? -ne 0 ]; then
echo "Failed to build ioq3"
exit 1
fi
cd android
./make.sh
if [ $? -ne 0 ]; then
echo "Failed to build android project"
exit 1
fi
PACKAGE_NAME=com.sparkie.ioq3quest
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ANDROID_STORAGE_LOCATION=/sdcard/Android/data/$PACKAGE_NAME/files/
APK_LOCATION=./app/build/outputs/apk/debug/app-debug.apk
adb install -r $APK_LOCATION
if [ $? -ne 0 ]; then
adb uninstall $PACKAGE_NAME
adb install $APK_LOCATION
if [ $? -ne 0 ]; then
echo "Failed to install apk."
exit 1
fi
fi
adb shell mkdir -p $ANDROID_STORAGE_LOCATION
adb push --sync ~/.local/share/Steam/steamapps/common/Quake\ 3\ Arena/baseq3 $ANDROID_STORAGE_LOCATION
if [ $? -ne 0 ]; then
echo "Failed to transfer files."
exit 1
fi
adb push --sync ../code/renderergl2/glsl $ANDROID_STORAGE_LOCATION/baseq3/
if [ $? -ne 0 ]; then
echo "Failed to transfer shaders."
exit 1
fi
adb push --sync autoexec.cfg $ANDROID_STORAGE_LOCATION/baseq3/
if [ $? -ne 0 ]; then
echo "Failed to transfer autoexec."
exit 1
fi
adb logcat -c
adb shell am start -n $PACKAGE_NAME/.MainActivity
if [ $? -ne 0 ]; then
echo "Failed to start application."
exit 1
fi
adb logcat *:S Quake3:V SDL:V DEBUG:V