ioq3quest/q3radiant/MapInfo.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
2005-08-26 04:48:05 +00:00
// MapInfo.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "MapInfo.h"
#include "qe3.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMapInfo dialog
CMapInfo::CMapInfo(CWnd* pParent /*=NULL*/)
: CDialog(CMapInfo::IDD, pParent)
{
//{{AFX_DATA_INIT(CMapInfo)
m_nNet = 0;
m_nTotalBrushes = 0;
m_nTotalEntities = 0;
//}}AFX_DATA_INIT
}
void CMapInfo::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMapInfo)
DDX_Control(pDX, IDC_LIST_ENTITIES, m_lstEntity);
DDX_Text(pDX, IDC_EDIT_NET, m_nNet);
DDX_Text(pDX, IDC_EDIT_TOTALBRUSHES, m_nTotalBrushes);
DDX_Text(pDX, IDC_EDIT_TOTALENTITIES, m_nTotalEntities);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMapInfo, CDialog)
//{{AFX_MSG_MAP(CMapInfo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMapInfo message handlers
BOOL CMapInfo::OnInitDialog()
{
CDialog::OnInitDialog();
m_nTotalBrushes = 0;
m_nTotalEntities = 0;
m_nNet = 0;
for (brush_t* pBrush=active_brushes.next ; pBrush != &active_brushes ; pBrush=pBrush->next)
{
m_nTotalBrushes++;
if (pBrush->owner == world_entity)
m_nNet++;
}
CMapStringToPtr mapEntity;
int nValue = 0;
for (entity_t* pEntity=entities.next ; pEntity != &entities ; pEntity=pEntity->next)
{
m_nTotalEntities++;
nValue = 0;
mapEntity.Lookup(pEntity->eclass->name, reinterpret_cast<void*&>(nValue));
nValue++ ;
mapEntity.SetAt(pEntity->eclass->name, reinterpret_cast<void*>(nValue));
}
m_lstEntity.ResetContent();
m_lstEntity.SetTabStops(96);
CString strKey;
POSITION pos = mapEntity.GetStartPosition();
while (pos)
{
mapEntity.GetNextAssoc(pos, strKey, reinterpret_cast<void*&>(nValue));
CString strList;
strList.Format("%s\t%i", strKey, nValue);
m_lstEntity.AddString(strList);
}
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}