/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * MapObj data. Map Objects or mobjs are actors, entities, * thinker, take-your-pick... anything that moves, acts, or * suffers state changes of more or less violent nature. * *-----------------------------------------------------------------------------*/ #ifndef __D_THINK__ #define __D_THINK__ #ifdef __GNUG__ #pragma interface #endif /* * Experimental stuff. * To compile this as "ANSI C with classes" * we will need to handle the various * action functions cleanly. */ // killough 11/98: convert back to C instead of C++ typedef void (*actionf_t)(); //typedef void (*actionf_v)(); //typedef void (*actionf_p1)( void* ); //typedef void (*actionf_p2)( void*, void* ); /* Note: In d_deh.c you will find references to these * wherever code pointers and function handlers exist */ /* typedef union { actionf_p1 acp1; actionf_v acv; actionf_p2 acp2; } actionf_t; */ /* Historically, "think_t" is yet another * function pointer to a routine to handle * an actor. */ typedef actionf_t think_t; /* Doubly linked list of actors. */ typedef struct thinker_s { struct thinker_s* prev; struct thinker_s* next; think_t function; /* killough 8/29/98: we maintain thinkers in several equivalence classes, * according to various criteria, so as to allow quicker searches. */ struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */ /* killough 11/98: count of how many other objects reference * this one using pointers. Used for garbage collection. */ unsigned references; } thinker_t; #endif