/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Block memory allocator * This is designed to be a fast allocator for small, regularly used block sizes *-----------------------------------------------------------------------------*/ struct block_memory_alloc_s { void *firstpool; size_t size; size_t perpool; int tag; const char *desc; }; #define DECLARE_BLOCK_MEMORY_ALLOC_ZONE(name) extern struct block_memory_alloc_s name #define IMPLEMENT_BLOCK_MEMORY_ALLOC_ZONE(name, size, tag, num, desc) \ struct block_memory_alloc_s name = { NULL, size, num, tag, desc} #define NULL_BLOCK_MEMORY_ALLOC_ZONE(name) name.firstpool = NULL void* Z_BMalloc(struct block_memory_alloc_s *pzone); inline static void* Z_BCalloc(struct block_memory_alloc_s *pzone) { void *p = Z_BMalloc(pzone); memset(p,0,pzone->size); return p; } void Z_BFree(struct block_memory_alloc_s *pzone, void* p);