/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Put all global state variables here. * *----------------------------------------------------------------------------- */ #ifdef __GNUG__ #pragma implementation "doomstat.h" #endif #include "doomstat.h" // Game Mode - identify IWAD as shareware, retail etc. GameMode_t gamemode = indetermined; GameMission_t gamemission = doom; // Language. Language_t language = english; // Set if homebrew PWAD stuff has been added. boolean modifiedgame; //----------------------------------------------------------------------------- // CPhipps - compatibility vars complevel_t compatibility_level, default_compatibility_level; int comp[COMP_TOTAL], default_comp[COMP_TOTAL]; // killough 10/98 // v1.1-like pitched sounds int pitched_sounds; // killough int default_translucency; // config file says // phares boolean general_translucency; // true if translucency is ok // phares int demo_insurance, default_demo_insurance; // killough 1/16/98 int allow_pushers = 1; // MT_PUSH Things // phares 3/10/98 int default_allow_pushers; // killough 3/1/98: make local to each game int variable_friction = 1; // ice & mud // phares 3/10/98 int default_variable_friction; // killough 3/1/98: make local to each game int weapon_recoil; // weapon recoil // phares int default_weapon_recoil; // killough 3/1/98: make local to each game int player_bobbing; // whether player bobs or not // phares 2/25/98 int default_player_bobbing; // killough 3/1/98: make local to each game int monsters_remember; // killough 3/1/98 int default_monsters_remember; int monster_infighting=1; // killough 7/19/98: monster<=>monster attacks int default_monster_infighting=1; int monster_friction=1; // killough 10/98: monsters affected by friction int default_monster_friction=1; #ifdef DOGS int dogs, default_dogs; // killough 7/19/98: Marine's best friend :) int dog_jumping, default_dog_jumping; // killough 10/98 #endif // killough 8/8/98: distance friends tend to move towards players int distfriend = 128, default_distfriend = 128; // killough 9/8/98: whether monsters are allowed to strafe or retreat int monster_backing, default_monster_backing; // killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers) int monster_avoid_hazards, default_monster_avoid_hazards; // killough 9/9/98: whether monsters help friends int help_friends, default_help_friends; int flashing_hom; // killough 10/98 int doom_weapon_toggles; // killough 10/98 int monkeys, default_monkeys;