/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Menu widget stuff, episode selection and such. * *-----------------------------------------------------------------------------*/ #ifndef __M_MENU__ #define __M_MENU__ #include "d_event.h" // // MENUS // // Called by main loop, // saves config file and calls I_Quit when user exits. // Even when the menu is not displayed, // this can resize the view and change game parameters. // Does all the real work of the menu interaction. boolean M_Responder (event_t *ev); // Called by main loop, // only used for menu (skull cursor) animation. void M_Ticker (void); // Called by main loop, // draws the menus directly into the screen buffer. void M_Drawer (void); // Called by D_DoomMain, // loads the config file. void M_Init (void); // Called by intro code to force menu up upon a keypress, // does nothing if menu is already up. void M_StartControlPanel (void); void M_ForcedLoadGame(const char *msg); // killough 5/15/98: forced loadgames void M_Trans(void); // killough 11/98: reset translucency void M_ResetMenu(void); // killough 11/98: reset main menu ordering void M_DrawCredits(void); // killough 11/98 /* killough 8/15/98: warn about changes not being committed until next game */ #define warn_about_changes(x) (warning_about_changes=(x), \ print_warning_about_changes = 2) extern int warning_about_changes, print_warning_about_changes; /**************************** * * The following #defines are for the m_flags field of each item on every * Setup Screen. They can be OR'ed together where appropriate */ #define S_HILITE 0x1 // Cursor is sitting on this item #define S_SELECT 0x2 // We're changing this item #define S_TITLE 0x4 // Title item #define S_YESNO 0x8 // Yes or No item #define S_CRITEM 0x10 // Message color #define S_COLOR 0x20 // Automap color #define S_CHAT 0x40 // Chat String #define S_RESET 0x80 // Reset to Defaults Button #define S_PREV 0x100 // Previous menu exists #define S_NEXT 0x200 // Next menu exists #define S_KEY 0x400 // Key Binding #define S_WEAP 0x800 // Weapon # #define S_NUM 0x1000 // Numerical item #define S_SKIP 0x2000 // Cursor can't land here #define S_KEEP 0x4000 // Don't swap key out #define S_END 0x8000 // Last item in list (dummy) #define S_LEVWARN 0x10000// killough 8/30/98: Always warn about pending change #define S_PRGWARN 0x20000// killough 10/98: Warn about change until next run #define S_BADVAL 0x40000// killough 10/98: Warn about bad value #define S_FILE 0x80000// killough 10/98: Filenames #define S_LEFTJUST 0x100000 // killough 10/98: items which are left-justified #define S_CREDIT 0x200000 // killough 10/98: credit #define S_BADVID 0x400000 // killough 12/98: video mode change error #define S_CHOICE 0x800000 // this item has several values /* S_SHOWDESC = the set of items whose description should be displayed * S_SHOWSET = the set of items whose setting should be displayed * S_STRING = the set of items whose settings are strings -- killough 10/98: * S_HASDEFPTR = the set of items whose var field points to default array */ #define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE) #define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE) #define S_STRING (S_CHAT|S_FILE) #define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE) /**************************** * * The setup_group enum is used to show which 'groups' keys fall into so * that you can bind a key differently in each 'group'. */ typedef enum { m_null, // Has no meaning; not applicable m_scrn, // A key can not be assigned to more than one action m_map, // in the same group. A key can be assigned to one m_menu, // action in one group, and another action in another. } setup_group; /**************************** * * phares 4/17/98: * State definition for each item. * This is the definition of the structure for each setup item. Not all * fields are used by all items. * * A setup screen is defined by an array of these items specific to * that screen. * * killough 11/98: * * Restructured to allow simpler table entries, * and to Xref with defaults[] array in m_misc.c. * Moved from m_menu.c to m_menu.h so that m_misc.c can use it. */ typedef struct setup_menu_s { const char *m_text; /* text to display */ int m_flags; /* phares 4/17/98: flag bits S_* (defined above) */ setup_group m_group; /* Group */ short m_x; /* screen x position (left is 0) */ short m_y; /* screen y position (top is 0) */ union /* killough 11/98: The first field is a union of several types */ { const void *var; /* generic variable */ int *m_key; /* key value, or 0 if not shown */ const char *name; /* name */ struct default_s *def; /* default[] table entry */ struct setup_menu_s *menu; /* next or prev menu */ } var; int *m_mouse; /* mouse button value, or 0 if not shown */ int *m_joy; /* joystick button value, or 0 if not shown */ void (*action)(void); /* killough 10/98: function to call after changing */ const char **selectstrings; /* list of strings for choice value */ } setup_menu_t; #endif