/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Low level network interface. *-----------------------------------------------------------------------------*/ #include "config.h" #ifdef USE_SDL_NET #include "SDL_net.h" #define UDP_SOCKET UDPsocket #define UDP_PACKET UDPpacket #define AF_INET #define UDP_CHANNEL int extern UDP_SOCKET udp_socket; #else #define UDP_CHANNEL struct sockaddr #endif #ifndef IPPORT_RESERVED #define IPPORT_RESERVED 1024 #endif void I_InitNetwork(void); size_t I_GetPacket(packet_header_t* buffer, size_t buflen); void I_SendPacket(packet_header_t* packet, size_t len); void I_WaitForPacket(int ms); #ifdef USE_SDL_NET UDP_SOCKET I_Socket(Uint16 port); int I_ConnectToServer(const char *serv); UDP_CHANNEL I_RegisterPlayer(IPaddress *ipaddr); void I_UnRegisterPlayer(UDP_CHANNEL channel); extern IPaddress sentfrom_addr; #endif #ifdef AF_INET void I_SendPacketTo(packet_header_t* packet, size_t len, UDP_CHANNEL *to); void I_SetupSocket(int sock, int port, int family); void I_PrintAddress(FILE* fp, UDP_CHANNEL *addr); extern UDP_CHANNEL sentfrom; extern int v4socket, v6socket; #endif extern size_t sentbytes, recvdbytes;