/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * AutoMap module. * *-----------------------------------------------------------------------------*/ #ifndef __AMMAP_H__ #define __AMMAP_H__ #include "d_event.h" #define MAPBITS 12 #define FRACTOMAPBITS (FRACBITS-MAPBITS) // Used by ST StatusBar stuff. #define AM_MSGHEADER (('a'<<24)+('m'<<16)) #define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) #define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) // Called by main loop. boolean AM_Responder (event_t* ev); // Called by main loop. void AM_Ticker (void); // Called by main loop, // called instead of view drawer if automap active. void AM_Drawer (void); // Called to force the automap to quit // if the level is completed while it is up. void AM_Stop (void); // killough 2/22/98: for saving automap information in savegame: extern void AM_Start(void); //jff 4/16/98 make externally available extern void AM_clearMarks(void); typedef struct { fixed_t x,y; } mpoint_t; extern mpoint_t *markpoints; extern int markpointnum, markpointnum_max; // end changes -- killough 2/22/98 // killough 5/2/98: moved from m_misc.c //jff 1/7/98 automap colors added extern int mapcolor_back; // map background extern int mapcolor_grid; // grid lines color extern int mapcolor_wall; // normal 1s wall color extern int mapcolor_fchg; // line at floor height change color extern int mapcolor_cchg; // line at ceiling height change color extern int mapcolor_clsd; // line at sector with floor=ceiling color extern int mapcolor_rkey; // red key color extern int mapcolor_bkey; // blue key color extern int mapcolor_ykey; // yellow key color extern int mapcolor_rdor; // red door color (diff from keys to allow option) extern int mapcolor_bdor; // blue door color (of enabling one not other) extern int mapcolor_ydor; // yellow door color extern int mapcolor_tele; // teleporter line color extern int mapcolor_secr; // secret sector boundary color //jff 4/23/98 extern int mapcolor_exit; // exit line extern int mapcolor_unsn; // computer map unseen line color extern int mapcolor_flat; // line with no floor/ceiling changes extern int mapcolor_sprt; // general sprite color extern int mapcolor_item; // item sprite color extern int mapcolor_enemy; // enemy sprite color extern int mapcolor_frnd; // friendly sprite color extern int mapcolor_hair; // crosshair color extern int mapcolor_sngl; // single player arrow color extern int mapcolor_plyr[4]; // colors for players in multiplayer extern int mapcolor_me; // consoleplayer's chosen colour //jff 3/9/98 extern int map_secret_after; // secrets do not appear til after bagged #endif