/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Status bar code. * Does the face/direction indicator animatin. * Does palette indicators as well (red pain/berserk, bright pickup) * *-----------------------------------------------------------------------------*/ #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" // Size of statusbar. // Now sensitive for scaling. // proff 08/18/98: Changed for high-res #define ST_HEIGHT 32 #define ST_WIDTH 320 #define ST_Y (200 - ST_HEIGHT) #define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200) #define ST_SCALED_WIDTH SCREENWIDTH #define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT) // // STATUS BAR // // Called by main loop. boolean ST_Responder(event_t* ev); // Called by main loop. void ST_Ticker(void); // Called by main loop. void ST_Drawer(boolean st_statusbaron, boolean refresh); // Called when the console player is spawned on each level. void ST_Start(void); // Called by startup code. void ST_Init(void); // States for status bar code. typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // States for the chat code. typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; // killough 5/2/98: moved from m_misc.c: extern int health_red; // health amount less than which status is red extern int health_yellow; // health amount less than which status is yellow extern int health_green; // health amount above is blue, below is green extern int armor_red; // armor amount less than which status is red extern int armor_yellow; // armor amount less than which status is yellow extern int armor_green; // armor amount above is blue, below is green extern int ammo_red; // ammo percent less than which status is red extern int ammo_yellow; // ammo percent less is yellow more green extern int sts_always_red;// status numbers do not change colors extern int sts_pct_always_gray;// status percents do not change colors extern int sts_traditional_keys; // display keys the traditional way extern int st_palette; // cph 2006/04/06 - make palette visible #endif