/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Thing frame/state LUT, * generated by multigen utilitiy. * This one is the original DOOM version, preserved. * BOOM changes include commenting and addition of predefined lumps * for providing things that aren't in the IWAD without sending a * separate must-use wad file around with the EXE. * *----------------------------------------------------------------------------- */ #include "doomdef.h" #include "sounds.h" #include "m_fixed.h" #include "p_mobj.h" #include "p_enemy.h" #include "p_pspr.h" #include "w_wad.h" #ifdef __GNUG__ #pragma implementation "info.h" #endif #include "info.h" // ******************************************************************** // Sprite names // ******************************************************************** // This is the list of sprite 4-character prefixes. They are searched // through, with a NULL entry terminating the list. In DOOM originally // this NULL entry was missing, and coincidentally the next thing in // memory was the dummy state_t[] entry that started with zero bytes. // killough 1/17/98: add an explicit NULL entry. // NUMSPRITES is an enum from info.h where all these are listed // as SPR_xxxx const char *sprnames[NUMSPRITES+1] = { "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", "TNT1", // invisible sprite phares 3/9/98 #ifdef DOGS "DOGS", /* killough 7/19/98: Marine's best friend :) */ #endif NULL }; // ******************************************************************** // State or "frame" information // ******************************************************************** // Each of the states, otherwise known as "frames", is outlined // here. The data in each element of the array is the way it is // initialized, with sprite names identified by their enumerator // value such as SPR_SHTG. These correlate to the above sprite // array so don't change them around unless you understand what // you're doing. // // The commented name beginning with S_ at the end of each line // is there to help figure out where the next-frame pointer is // pointing. These are also additionally identified in info.h // as enumerated values. From a change-and-recompile point of // view this is fairly workable, but it adds a lot to the effort // when trying to change things externally. See also the d_deh.c // parts where frame rewiring is done for more details and the // extended way a BEX file can handle this. state_t states[NUMSTATES] = { {SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1 {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2 {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3 {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4 {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5 {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP {SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1 {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2 {SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3 {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4 {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP {SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1 {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2 {SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3 {SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4 {SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5 {SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6 {SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7 {SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8 {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9 {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1 {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2 {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3 {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4 {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5 {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6 {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7 {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8 {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9 {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10 {SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1 {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2 {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1 {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2 {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3 {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1 {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2 {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3 {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1 {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2 {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3 {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1 {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2 {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1 {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2 {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3 {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4 {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2 {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1 {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2 {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3 {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1 {SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2 {SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3 {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4 {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1 {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2 {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1 {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2 {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3 {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1 {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2 {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1 {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2 {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3 {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2 {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2 {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3 {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4 {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5 {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2 {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2 {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3 {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4 {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5 {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6 {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2 {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3 {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4 {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1 {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2 {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3 {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01 {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02 {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2 {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3 {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4 {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5 {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6 {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7 {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8 {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9 {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10 {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01 {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02 {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2 {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3 {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4 {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7 {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9 {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2 {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1 {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2 {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3 {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4 {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5 {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6 {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7 {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8 {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1 {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2 {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3 {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2 {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1 {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2 {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3 {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4 {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5 {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9 {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4 {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2 {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5 {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9 {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2 {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1 {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2 {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3 {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4 {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5 {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6 {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7 {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8 {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9 {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10 {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11 {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12 {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1 {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2 {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3 {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4 {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5 {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6 {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7 {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8 {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9 {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10 {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11 {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3 {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2 {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1 {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2 {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3 {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4 {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5 {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6 {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7 {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8 {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9 {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10 {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1 {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2 {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3 {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4 {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5 {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6 {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7 {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8 {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9 {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10 {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11 {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12 {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13 {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14 {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15 {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16 {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17 {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18 {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19 {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20 {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21 {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22 {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23 {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24 {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25 {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26 {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27 {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28 {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29 {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30 {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1 {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2 {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3 {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4 {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5 {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2 {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1 {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2 {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3 {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2 {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6 {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1 {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2 {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1 {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2 {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3 {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2 {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1 {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2 {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3 {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4 {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5 {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6 {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7 {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8 {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9 {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10 {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11 {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12 {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1 {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3 {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4 {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6 {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7 {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9 {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10 {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2 {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1 {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2 {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3 {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4 {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5 {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6 {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7 {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8 {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9 {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10 {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8 {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2 {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7 {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6 {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2 {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1 {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2 {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3 {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4 {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5 {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6 {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7 {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8 {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1 {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2 {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3 {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2 {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1 {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2 {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3 {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4 {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5 {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8 {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5 {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2 {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1 {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2 {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3 {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4 {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5 {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6 {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7 {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8 {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1 {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2 {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3 {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2 {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1 {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2 {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3 {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4 {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5 {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6 {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6 {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6 {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1 {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2 {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1 {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2 {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3 {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2 {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7 {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2 {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7 {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2 {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 {SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6 {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2 {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1 {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2 {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3 {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4 {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5 {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6 {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7 {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8 {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9 {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10 {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11 {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12 {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1 {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2 {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3 {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4 {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2 {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1 {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2 {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3 {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4 {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5 {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6 {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7 {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8 {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9 {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10 {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11 {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2 {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7 {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5 {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2 {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10 {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6 {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2 {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5 {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9 {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2 {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3 {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4 {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5 {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6 {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7 {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8 {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9 {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10 {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11 {SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12 {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2 {SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4 {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1 {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1 {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2 {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3 {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4 {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8 {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3 {SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1 {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A {SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2 {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1 {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2 {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2 {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3 {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4 {SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5 {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1 {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2 {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3 {SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1 {SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A {SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B {SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C {SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E {SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2 {SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A {SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B {SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C {SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY {SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2 {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY {SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2 {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY {SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2 {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2 {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2 {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2 {SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM {SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2 {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3 {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4 {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5 {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6 {SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV {SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2 {SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3 {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4 {SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR {SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS {SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2 {SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3 {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4 {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2 {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3 {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4 {SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2 {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3 {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4 {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5 {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6 {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2 {SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP {SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO {SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK {SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK {SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL {SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP {SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL {SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX {SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK {SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG {SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN {SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW {SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN {SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS {SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT {SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2 {SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU {SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM {SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK {SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS {SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2 {SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2 {SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2 {SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3 {SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4 {SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5 {SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE {SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL {SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL {SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL {SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL {SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK {SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA {SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE {SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2 {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3 {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4 {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3 {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2 {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2 {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3 {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4 {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2 {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3 {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4 {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2 {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3 {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4 {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 {SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS {SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN {SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN {SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL {SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP {SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN {SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS {SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL {SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2 {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3 {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4 {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4 {SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98 // killough 8/9/98: grenade {SPR_MISL,32768,1000,A_Die,S_GRENADE}, // S_GRENADE // killough 8/10/98: variable damage explosion {SPR_MISL,32769,4,A_Scream,S_DETONATE2}, // S_DETONATE {SPR_MISL,32770,6,A_Detonate,S_DETONATE3}, // S_DETONATE2 {SPR_MISL,32771,10,NULL,S_NULL}, // S_DETONATE3 #ifdef DOGS // killough 7/19/98: Marine's best friend :) {SPR_DOGS,0,10,A_Look,S_DOGS_STND2}, // S_DOGS_STND {SPR_DOGS,1,10,A_Look,S_DOGS_STND}, // S_DOGS_STND2 {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2}, // S_DOGS_RUN1 {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3}, // S_DOGS_RUN2 {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4}, // S_DOGS_RUN3 {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5}, // S_DOGS_RUN4 {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6}, // S_DOGS_RUN5 {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7}, // S_DOGS_RUN6 {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8}, // S_DOGS_RUN7 {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1}, // S_DOGS_RUN8 {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2}, // S_DOGS_ATK1 {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3}, // S_DOGS_ATK2 {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1}, // S_DOGS_ATK3 {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2}, // S_DOGS_PAIN {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1}, // S_DOGS_PAIN2 {SPR_DOGS,8,8,NULL,S_DOGS_DIE2}, // S_DOGS_DIE1 {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3}, // S_DOGS_DIE2 {SPR_DOGS,10,4,NULL,S_DOGS_DIE4}, // S_DOGS_DIE3 {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5}, // S_DOGS_DIE4 {SPR_DOGS,12,4,NULL,S_DOGS_DIE6}, // S_DOGS_DIE5 {SPR_DOGS,13,-1,NULL,S_NULL}, // S_DOGS_DIE6 {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2}, // S_DOGS_RAISE1 {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3}, // S_DOGS_RAISE2 {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4}, // S_DOGS_RAISE3 {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5}, // S_DOGS_RAISE4 {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6}, // S_DOGS_RAISE5 {SPR_DOGS,8,5,NULL,S_DOGS_RUN1}, // S_DOGS_RAISE6 #else // if dogs are disabled, dummy states are required for dehacked compatibility {0,0,-1,NULL,S_NULL}, // S_DOGS_STND {0,0,-1,NULL,S_NULL}, // S_DOGS_STND2 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN1 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN2 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN3 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN4 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN5 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN6 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN7 {0,0,-1,NULL,S_NULL}, // S_DOGS_RUN8 {0,0,-1,NULL,S_NULL}, // S_DOGS_ATK1 {0,0,-1,NULL,S_NULL}, // S_DOGS_ATK2 {0,0,-1,NULL,S_NULL}, // S_DOGS_ATK3 {0,0,-1,NULL,S_NULL}, // S_DOGS_PAIN {0,0,-1,NULL,S_NULL}, // S_DOGS_PAIN2 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE1 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE2 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE3 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE4 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE5 {0,0,-1,NULL,S_NULL}, // S_DOGS_DIE6 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE1 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE2 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE3 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE4 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE5 {0,0,-1,NULL,S_NULL}, // S_DOGS_RAISE6 #endif // add dummy beta bfg / lost soul frames for dehacked compatibility // fixes bug #1576151 (part 2) {0,0,-1,NULL,S_NULL}, // S_OLDBFG1 {0,0,-1,NULL,S_NULL}, // S_OLDBFG2 {0,0,-1,NULL,S_NULL}, // S_OLDBFG3 {0,0,-1,NULL,S_NULL}, // S_OLDBFG4 {0,0,-1,NULL,S_NULL}, // S_OLDBFG5 {0,0,-1,NULL,S_NULL}, // S_OLDBFG6 {0,0,-1,NULL,S_NULL}, // S_OLDBFG7 {0,0,-1,NULL,S_NULL}, // S_OLDBFG8 {0,0,-1,NULL,S_NULL}, // S_OLDBFG9 {0,0,-1,NULL,S_NULL}, // S_OLDBFG10 {0,0,-1,NULL,S_NULL}, // S_OLDBFG11 {0,0,-1,NULL,S_NULL}, // S_OLDBFG12 {0,0,-1,NULL,S_NULL}, // S_OLDBFG13 {0,0,-1,NULL,S_NULL}, // S_OLDBFG14 {0,0,-1,NULL,S_NULL}, // S_OLDBFG15 {0,0,-1,NULL,S_NULL}, // S_OLDBFG16 {0,0,-1,NULL,S_NULL}, // S_OLDBFG17 {0,0,-1,NULL,S_NULL}, // S_OLDBFG18 {0,0,-1,NULL,S_NULL}, // S_OLDBFG19 {0,0,-1,NULL,S_NULL}, // S_OLDBFG20 {0,0,-1,NULL,S_NULL}, // S_OLDBFG21 {0,0,-1,NULL,S_NULL}, // S_OLDBFG22 {0,0,-1,NULL,S_NULL}, // S_OLDBFG23 {0,0,-1,NULL,S_NULL}, // S_OLDBFG24 {0,0,-1,NULL,S_NULL}, // S_OLDBFG25 {0,0,-1,NULL,S_NULL}, // S_OLDBFG26 {0,0,-1,NULL,S_NULL}, // S_OLDBFG27 {0,0,-1,NULL,S_NULL}, // S_OLDBFG28 {0,0,-1,NULL,S_NULL}, // S_OLDBFG29 {0,0,-1,NULL,S_NULL}, // S_OLDBFG30 {0,0,-1,NULL,S_NULL}, // S_OLDBFG31 {0,0,-1,NULL,S_NULL}, // S_OLDBFG32 {0,0,-1,NULL,S_NULL}, // S_OLDBFG33 {0,0,-1,NULL,S_NULL}, // S_OLDBFG34 {0,0,-1,NULL,S_NULL}, // S_OLDBFG35 {0,0,-1,NULL,S_NULL}, // S_OLDBFG36 {0,0,-1,NULL,S_NULL}, // S_OLDBFG37 {0,0,-1,NULL,S_NULL}, // S_OLDBFG38 {0,0,-1,NULL,S_NULL}, // S_OLDBFG39 {0,0,-1,NULL,S_NULL}, // S_OLDBFG40 {0,0,-1,NULL,S_NULL}, // S_OLDBFG41 {0,0,-1,NULL,S_NULL}, // S_OLDBFG42 {0,0,-1,NULL,S_NULL}, // S_OLDBFG43 {0,0,-1,NULL,S_NULL}, // S_PLS1BALL {0,0,-1,NULL,S_NULL}, // S_PLS1BALL2 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP {0,0,-1,NULL,S_NULL}, // S_PLS1EXP2 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP3 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP4 {0,0,-1,NULL,S_NULL}, // S_PLS1EXP5 {0,0,-1,NULL,S_NULL}, // S_PLS2BALL {0,0,-1,NULL,S_NULL}, // S_PLS2BALL2 {0,0,-1,NULL,S_NULL}, // S_PLS2BALLX1 {0,0,-1,NULL,S_NULL}, // S_PLS2BALLX2 {0,0,-1,NULL,S_NULL}, // S_PLS2BALLX3 {0,0,-1,NULL,S_NULL}, // S_BON3 {0,0,-1,NULL,S_NULL}, // S_BON4 {0,0,-1,NULL,S_NULL}, // S_BSKUL_STND {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN1 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN2 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN3 {0,0,-1,NULL,S_NULL}, // S_BSKUL_RUN4 {0,0,-1,NULL,S_NULL}, // S_BSKUL_ATK1 {0,0,-1,NULL,S_NULL}, // S_BSKUL_ATK2 {0,0,-1,NULL,S_NULL}, // S_BSKUL_ATK3 {0,0,-1,NULL,S_NULL}, // S_BSKUL_PAIN1 {0,0,-1,NULL,S_NULL}, // S_BSKUL_PAIN2 {0,0,-1,NULL,S_NULL}, // S_BSKUL_PAIN3 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE1 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE2 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE3 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE4 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE5 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE6 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE7 {0,0,-1,NULL,S_NULL}, // S_BSKUL_DIE8 // killough 10/98: mushroom effect {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2}, // S_MUSHROOM }; // ******************************************************************** // Object "Thing" definitions // ******************************************************************** // Now we get to the actual objects and their characteristics. If // you've seen Dehacked, much of this is where the Bits are set, // commented below as "flags", as well as where you wire in which // frames are the beginning frames for near and far attack, death, // and such. Sounds are hooked in here too, as well as how much // mass, speed and so forth a Thing has. Everything you ever wanted // to know... // // Like all this other stuff, the MT_* entries are enumerated in info.h // // Note that these are all just indices of the elements involved, and // not real pointers to them. For example, the player's death sequence // is S_PLAY_DIE1, which just evaluates to the index in the states[] // array above, which actually knows what happens then and what the // sprite looks like, if it makes noise or not, etc. // // Additional comments about each of the entries are located in info.h // next to the mobjinfo_t structure definition. // // This goes on for the next 3000+ lines... mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_PLAYER -1, // doomednum S_PLAY, // spawnstate 100, // spawnhealth S_PLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_PLAY_PAIN, // painstate 255, // painchance sfx_plpain, // painsound S_NULL, // meleestate S_PLAY_ATK1, // missilestate S_PLAY_DIE1, // deathstate S_PLAY_XDIE1, // xdeathstate sfx_pldeth, // deathsound 0, // speed 16*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_POSSESSED 3004, // doomednum S_POSS_STND, // spawnstate 20, // spawnhealth S_POSS_RUN1, // seestate sfx_posit1, // seesound 8, // reactiontime sfx_pistol, // attacksound S_POSS_PAIN, // painstate 200, // painchance sfx_popain, // painsound 0, // meleestate S_POSS_ATK1, // missilestate S_POSS_DIE1, // deathstate S_POSS_XDIE1, // xdeathstate sfx_podth1, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_POSS_RAISE1 // raisestate }, { // MT_SHOTGUY 9, // doomednum S_SPOS_STND, // spawnstate 30, // spawnhealth S_SPOS_RUN1, // seestate sfx_posit2, // seesound 8, // reactiontime 0, // attacksound S_SPOS_PAIN, // painstate 170, // painchance sfx_popain, // painsound 0, // meleestate S_SPOS_ATK1, // missilestate S_SPOS_DIE1, // deathstate S_SPOS_XDIE1, // xdeathstate sfx_podth2, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_SPOS_RAISE1 // raisestate }, { // MT_VILE 64, // doomednum S_VILE_STND, // spawnstate 700, // spawnhealth S_VILE_RUN1, // seestate sfx_vilsit, // seesound 8, // reactiontime 0, // attacksound S_VILE_PAIN, // painstate 10, // painchance sfx_vipain, // painsound 0, // meleestate S_VILE_ATK1, // missilestate S_VILE_DIE1, // deathstate S_NULL, // xdeathstate sfx_vildth, // deathsound 15, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 500, // mass 0, // damage sfx_vilact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_FIRE -1, // doomednum S_FIRE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98 S_NULL // raisestate }, { // MT_UNDEAD 66, // doomednum S_SKEL_STND, // spawnstate 300, // spawnhealth S_SKEL_RUN1, // seestate sfx_skesit, // seesound 8, // reactiontime 0, // attacksound S_SKEL_PAIN, // painstate 100, // painchance sfx_popain, // painsound S_SKEL_FIST1, // meleestate S_SKEL_MISS1, // missilestate S_SKEL_DIE1, // deathstate S_NULL, // xdeathstate sfx_skedth, // deathsound 10, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 500, // mass 0, // damage sfx_skeact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_SKEL_RAISE1 // raisestate }, { // MT_TRACER -1, // doomednum S_TRACER, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_skeatk, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_TRACEEXP1, // deathstate S_NULL, // xdeathstate sfx_barexp, // deathsound 10*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_SMOKE -1, // doomednum S_SMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_FATSO 67, // doomednum S_FATT_STND, // spawnstate 600, // spawnhealth S_FATT_RUN1, // seestate sfx_mansit, // seesound 8, // reactiontime 0, // attacksound S_FATT_PAIN, // painstate 80, // painchance sfx_mnpain, // painsound 0, // meleestate S_FATT_ATK1, // missilestate S_FATT_DIE1, // deathstate S_NULL, // xdeathstate sfx_mandth, // deathsound 8, // speed 48*FRACUNIT, // radius 64*FRACUNIT, // height 1000, // mass 0, // damage sfx_posact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_FATT_RAISE1 // raisestate }, { // MT_FATSHOT -1, // doomednum S_FATSHOT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_FATSHOTX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 20*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 8, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98 S_NULL // raisestate }, { // MT_CHAINGUY 65, // doomednum S_CPOS_STND, // spawnstate 70, // spawnhealth S_CPOS_RUN1, // seestate sfx_posit2, // seesound 8, // reactiontime 0, // attacksound S_CPOS_PAIN, // painstate 170, // painchance sfx_popain, // painsound 0, // meleestate S_CPOS_ATK1, // missilestate S_CPOS_DIE1, // deathstate S_CPOS_XDIE1, // xdeathstate sfx_podth2, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_CPOS_RAISE1 // raisestate }, { // MT_TROOP 3001, // doomednum S_TROO_STND, // spawnstate 60, // spawnhealth S_TROO_RUN1, // seestate sfx_bgsit1, // seesound 8, // reactiontime 0, // attacksound S_TROO_PAIN, // painstate 200, // painchance sfx_popain, // painsound S_TROO_ATK1, // meleestate S_TROO_ATK1, // missilestate S_TROO_DIE1, // deathstate S_TROO_XDIE1, // xdeathstate sfx_bgdth1, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_bgact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares S_TROO_RAISE1 // raisestate }, { // MT_SERGEANT 3002, // doomednum S_SARG_STND, // spawnstate 150, // spawnhealth S_SARG_RUN1, // seestate sfx_sgtsit, // seesound 8, // reactiontime sfx_sgtatk, // attacksound S_SARG_PAIN, // painstate 180, // painchance sfx_dmpain, // painsound S_SARG_ATK1, // meleestate 0, // missilestate S_SARG_DIE1, // deathstate S_NULL, // xdeathstate sfx_sgtdth, // deathsound 10, // speed 30*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_SARG_RAISE1 // raisestate }, { // MT_SHADOWS 58, // doomednum S_SARG_STND, // spawnstate 150, // spawnhealth S_SARG_RUN1, // seestate sfx_sgtsit, // seesound 8, // reactiontime sfx_sgtatk, // attacksound S_SARG_PAIN, // painstate 180, // painchance sfx_dmpain, // painsound S_SARG_ATK1, // meleestate 0, // missilestate S_SARG_DIE1, // deathstate S_NULL, // xdeathstate sfx_sgtdth, // deathsound 10, // speed 30*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags S_SARG_RAISE1 // raisestate }, { // MT_HEAD 3005, // doomednum S_HEAD_STND, // spawnstate 400, // spawnhealth S_HEAD_RUN1, // seestate sfx_cacsit, // seesound 8, // reactiontime 0, // attacksound S_HEAD_PAIN, // painstate 128, // painchance sfx_dmpain, // painsound 0, // meleestate S_HEAD_ATK1, // missilestate S_HEAD_DIE1, // deathstate S_NULL, // xdeathstate sfx_cacdth, // deathsound 8, // speed 31*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags S_HEAD_RAISE1 // raisestate }, { // MT_BRUISER 3003, // doomednum S_BOSS_STND, // spawnstate 1000, // spawnhealth S_BOSS_RUN1, // seestate sfx_brssit, // seesound 8, // reactiontime 0, // attacksound S_BOSS_PAIN, // painstate 50, // painchance sfx_dmpain, // painsound S_BOSS_ATK1, // meleestate S_BOSS_ATK1, // missilestate S_BOSS_DIE1, // deathstate S_NULL, // xdeathstate sfx_brsdth, // deathsound 8, // speed 24*FRACUNIT, // radius 64*FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_BOSS_RAISE1 // raisestate }, { // MT_BRUISERSHOT -1, // doomednum S_BRBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BRBALLX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 15*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 8, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98 S_NULL // raisestate }, { // MT_KNIGHT 69, // doomednum S_BOS2_STND, // spawnstate 500, // spawnhealth S_BOS2_RUN1, // seestate sfx_kntsit, // seesound 8, // reactiontime 0, // attacksound S_BOS2_PAIN, // painstate 50, // painchance sfx_dmpain, // painsound S_BOS2_ATK1, // meleestate S_BOS2_ATK1, // missilestate S_BOS2_DIE1, // deathstate S_NULL, // xdeathstate sfx_kntdth, // deathsound 8, // speed 24*FRACUNIT, // radius 64*FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_BOS2_RAISE1 // raisestate }, { // MT_SKULL 3006, // doomednum S_SKULL_STND, // spawnstate 100, // spawnhealth S_SKULL_RUN1, // seestate 0, // seesound 8, // reactiontime sfx_sklatk, // attacksound S_SKULL_PAIN, // painstate 256, // painchance sfx_dmpain, // painsound 0, // meleestate S_SKULL_ATK1, // missilestate S_SKULL_DIE1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 8, // speed 16*FRACUNIT, // radius 56*FRACUNIT, // height 50, // mass 3, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_SPIDER 7, // doomednum S_SPID_STND, // spawnstate 3000, // spawnhealth S_SPID_RUN1, // seestate sfx_spisit, // seesound 8, // reactiontime sfx_shotgn, // attacksound S_SPID_PAIN, // painstate 40, // painchance sfx_dmpain, // painsound 0, // meleestate S_SPID_ATK1, // missilestate S_SPID_DIE1, // deathstate S_NULL, // xdeathstate sfx_spidth, // deathsound 12, // speed 128*FRACUNIT, // radius 100*FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_BABY 68, // doomednum S_BSPI_STND, // spawnstate 500, // spawnhealth S_BSPI_SIGHT, // seestate sfx_bspsit, // seesound 8, // reactiontime 0, // attacksound S_BSPI_PAIN, // painstate 128, // painchance sfx_dmpain, // painsound 0, // meleestate S_BSPI_ATK1, // missilestate S_BSPI_DIE1, // deathstate S_NULL, // xdeathstate sfx_bspdth, // deathsound 12, // speed 64*FRACUNIT, // radius 64*FRACUNIT, // height 600, // mass 0, // damage sfx_bspact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_BSPI_RAISE1 // raisestate }, { // MT_CYBORG 16, // doomednum S_CYBER_STND, // spawnstate 4000, // spawnhealth S_CYBER_RUN1, // seestate sfx_cybsit, // seesound 8, // reactiontime 0, // attacksound S_CYBER_PAIN, // painstate 20, // painchance sfx_dmpain, // painsound 0, // meleestate S_CYBER_ATK1, // missilestate S_CYBER_DIE1, // deathstate S_NULL, // xdeathstate sfx_cybdth, // deathsound 16, // speed 40*FRACUNIT, // radius 110*FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_PAIN 71, // doomednum S_PAIN_STND, // spawnstate 400, // spawnhealth S_PAIN_RUN1, // seestate sfx_pesit, // seesound 8, // reactiontime 0, // attacksound S_PAIN_PAIN, // painstate 128, // painchance sfx_pepain, // painsound 0, // meleestate S_PAIN_ATK1, // missilestate S_PAIN_DIE1, // deathstate S_NULL, // xdeathstate sfx_pedth, // deathsound 8, // speed 31*FRACUNIT, // radius 56*FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags S_PAIN_RAISE1 // raisestate }, { // MT_WOLFSS 84, // doomednum S_SSWV_STND, // spawnstate 50, // spawnhealth S_SSWV_RUN1, // seestate sfx_sssit, // seesound 8, // reactiontime 0, // attacksound S_SSWV_PAIN, // painstate 170, // painchance sfx_popain, // painsound 0, // meleestate S_SSWV_ATK1, // missilestate S_SSWV_DIE1, // deathstate S_SSWV_XDIE1, // xdeathstate sfx_ssdth, // deathsound 8, // speed 20*FRACUNIT, // radius 56*FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_SSWV_RAISE1 // raisestate }, { // MT_KEEN 72, // doomednum S_KEENSTND, // spawnstate 100, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_KEENPAIN, // painstate 256, // painchance sfx_keenpn, // painsound S_NULL, // meleestate S_NULL, // missilestate S_COMMKEEN, // deathstate S_NULL, // xdeathstate sfx_keendt, // deathsound 0, // speed 16*FRACUNIT, // radius 72*FRACUNIT, // height 10000000, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_BOSSBRAIN 88, // doomednum S_BRAIN, // spawnstate 250, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_BRAIN_PAIN, // painstate 255, // painchance sfx_bospn, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BRAIN_DIE1, // deathstate S_NULL, // xdeathstate sfx_bosdth, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 10000000, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE, // flags S_NULL // raisestate }, { // MT_BOSSSPIT 89, // doomednum S_BRAINEYE, // spawnstate 1000, // spawnhealth S_BRAINEYESEE, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags S_NULL // raisestate }, { // MT_BOSSTARGET 87, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags S_NULL // raisestate }, { // MT_SPAWNSHOT -1, // doomednum S_SPAWN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bospit, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags S_NULL // raisestate }, { // MT_SPAWNFIRE -1, // doomednum S_SPAWNFIRE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_BARREL 2035, // doomednum S_BAR1, // spawnstate 20, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BEXP, // deathstate S_NULL, // xdeathstate sfx_barexp, // deathsound 0, // speed 10*FRACUNIT, // radius 42*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags S_NULL // raisestate }, { // MT_TROOPSHOT -1, // doomednum S_TBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_TBALLX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_HEADSHOT -1, // doomednum S_RBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_RBALLX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 10*FRACUNIT, // speed 6*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags S_NULL // raisestate }, { // MT_ROCKET -1, // doomednum S_ROCKET, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_rlaunc, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_EXPLODE1, // deathstate S_NULL, // xdeathstate sfx_barexp, // deathsound 20*FRACUNIT, // speed 11*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_PLASMA -1, // doomednum S_PLASBALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_plasma, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_PLASEXP, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_BFG -1, // doomednum S_BFGSHOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BFGLAND, // deathstate S_NULL, // xdeathstate sfx_rxplod, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 100, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_ARACHPLAZ -1, // doomednum S_ARACH_PLAZ, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_plasma, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_ARACH_PLEX, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_PUFF -1, // doomednum S_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, { // MT_TFOG -1, // doomednum S_TFOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_IFOG -1, // doomednum S_IFOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares S_NULL // raisestate }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags S_NULL // raisestate }, { // MT_EXTRABFG -1, // doomednum S_BFGEXP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC0 2018, // doomednum S_ARM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC1 2019, // doomednum S_ARM2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC2 2014, // doomednum S_BON1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC3 2015, // doomednum S_BON2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC4 5, // doomednum S_BKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC5 13, // doomednum S_RKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC6 6, // doomednum S_YKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC7 39, // doomednum S_YSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC8 38, // doomednum S_RSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC9 40, // doomednum S_BSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC10 2011, // doomednum S_STIM, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC11 2012, // doomednum S_MEDI, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC12 2013, // doomednum S_SOUL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 S_NULL // raisestate }, { // MT_INV 2022, // doomednum S_PINV, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 S_NULL // raisestate }, { // MT_MISC13 2023, // doomednum S_PSTR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_INS 2024, // doomednum S_PINS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 S_NULL // raisestate }, { // MT_MISC14 2025, // doomednum S_SUIT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC15 2026, // doomednum S_PMAP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC16 2045, // doomednum S_PVIS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MEGA 83, // doomednum S_MEGA, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 S_NULL // raisestate }, { // MT_CLIP 2007, // doomednum S_CLIP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC17 2048, // doomednum S_AMMO, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC18 2010, // doomednum S_ROCK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC19 2046, // doomednum S_BROK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC20 2047, // doomednum S_CELL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC21 17, // doomednum S_CELP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC22 2008, // doomednum S_SHEL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC23 2049, // doomednum S_SBOX, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC24 8, // doomednum S_BPAK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC25 2006, // doomednum S_BFUG, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_CHAINGUN 2002, // doomednum S_MGUN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC26 2005, // doomednum S_CSAW, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC27 2003, // doomednum S_LAUN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC28 2004, // doomednum S_PLAS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_SHOTGUN 2001, // doomednum S_SHOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_SUPERSHOTGUN 82, // doomednum S_SHOT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC29 85, // doomednum S_TECHLAMP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC30 86, // doomednum S_TECH2LAMP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC31 2028, // doomednum S_COLU, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC32 30, // doomednum S_TALLGRNCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC33 31, // doomednum S_SHRTGRNCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC34 32, // doomednum S_TALLREDCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC35 33, // doomednum S_SHRTREDCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC36 37, // doomednum S_SKULLCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC37 36, // doomednum S_HEARTCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC38 41, // doomednum S_EVILEYE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC39 42, // doomednum S_FLOATSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC40 43, // doomednum S_TORCHTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC41 44, // doomednum S_BLUETORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC42 45, // doomednum S_GREENTORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC43 46, // doomednum S_REDTORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC44 55, // doomednum S_BTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC45 56, // doomednum S_GTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC46 57, // doomednum S_RTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC47 47, // doomednum S_STALAGTITE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC48 48, // doomednum S_TECHPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC49 34, // doomednum S_CANDLESTIK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC50 35, // doomednum S_CANDELABRA, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC51 49, // doomednum S_BLOODYTWITCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC52 50, // doomednum S_MEAT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 84*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC53 51, // doomednum S_MEAT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 84*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC54 52, // doomednum S_MEAT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC55 53, // doomednum S_MEAT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC56 59, // doomednum S_MEAT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 84*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC57 60, // doomednum S_MEAT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC58 61, // doomednum S_MEAT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC59 62, // doomednum S_MEAT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC60 63, // doomednum S_BLOODYTWITCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 68*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC61 22, // doomednum S_HEAD_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC62 15, // doomednum S_PLAY_DIE7, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC63 18, // doomednum S_POSS_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC64 21, // doomednum S_SARG_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC65 23, // doomednum S_SKULL_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC66 20, // doomednum S_TROO_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC67 19, // doomednum S_SPOS_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC68 10, // doomednum S_PLAY_XDIE9, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC69 12, // doomednum S_PLAY_XDIE9, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC70 28, // doomednum S_HEADSONSTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC71 24, // doomednum S_GIBS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC72 27, // doomednum S_HEADONASTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC73 29, // doomednum S_HEADCANDLES, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC74 25, // doomednum S_DEADSTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC75 26, // doomednum S_LIVESTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC76 54, // doomednum S_BIGTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 32*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC77 70, // doomednum S_BBAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC78 73, // doomednum S_HANGNOGUTS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 88*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC79 74, // doomednum S_HANGBNOBRAIN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 88*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC80 75, // doomednum S_HANGTLOOKDN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC81 76, // doomednum S_HANGTSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC82 77, // doomednum S_HANGTLOOKUP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC83 78, // doomednum S_HANGTNOBRAIN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC84 79, // doomednum S_COLONGIBS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, { // MT_MISC85 80, // doomednum S_SMALLPOOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, { // MT_MISC86 81, // doomednum S_BRAINSTEM, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, // For use with wind and current effects { // MT_PUSH // phares 5001, // doomednum // | //jff 5/11/98 deconflict S_TNT1, // spawnstate // V // with DOSDoom 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8, // radius 8, // height 10, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, // For use with wind and current effects { // MT_PULL 5002, // doomednum //jff 5/11/98 deconflict S_TNT1, // spawnstate // with DOSDoom 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8, // radius 8, // height 10, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, #ifdef DOGS // Marine's best friend :) // killough 7/19/98 { // MT_DOGS 888, // doomednum S_DOGS_STND, // spawnstate 500, // spawnhealth S_DOGS_RUN1, // seestate sfx_dgsit, // seesound 8, // reactiontime sfx_dgatk, // attacksound S_DOGS_PAIN, // painstate 180, // painchance sfx_dgpain, // painsound S_DOGS_ATK1, // meleestate 0, // missilestate S_DOGS_DIE1, // deathstate S_NULL, // xdeathstate sfx_dgdth, // deathsound 10, // speed 12*FRACUNIT, // radius 28*FRACUNIT, // height 100, // mass 0, // damage sfx_dgact, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags S_DOGS_RAISE1 // raisestate }, #endif };