/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * System interface, sound. * *-----------------------------------------------------------------------------*/ #ifndef __I_SOUND__ #define __I_SOUND__ #include "sounds.h" #include "doomtype.h" #define SNDSERV #undef SNDINTR #ifndef SNDSERV #include "l_soundgen.h" #endif // Init at program start... void I_InitSound(void); // ... shut down and relase at program termination. void I_ShutdownSound(void); // // SFX I/O // // Initialize channels? void I_SetChannels(void); // Get raw data lump index for sound descriptor. int I_GetSfxLumpNum (sfxinfo_t *sfxinfo); // Starts a sound in a particular sound channel. int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority); // Stops a sound channel. void I_StopSound(int handle); // Called by S_*() functions // to see if a channel is still playing. // Returns 0 if no longer playing, 1 if playing. boolean I_SoundIsPlaying(int handle); // Called by m_menu.c to let the quit sound play and quit right after it stops boolean I_AnySoundStillPlaying(void); // Updates the volume, separation, // and pitch of a sound channel. void I_UpdateSoundParams(int handle, int vol, int sep, int pitch); // // MUSIC I/O // void I_InitMusic(void); void I_ShutdownMusic(void); void I_UpdateMusic(void); // Volume. void I_SetMusicVolume(int volume); // PAUSE game handling. void I_PauseSong(int handle); void I_ResumeSong(int handle); // Registers a song handle to song data. int I_RegisterSong(const void *data, size_t len); // cournia - tries to load a music file int I_RegisterMusic( const char* filename, musicinfo_t *music ); // Called by anything that wishes to start music. // plays a song, and when the song is done, // starts playing it again in an endless loop. // Horrible thing to do, considering. void I_PlaySong(int handle, int looping); // Stops a song over 3 seconds. void I_StopSong(int handle); // See above (register), then think backwards void I_UnRegisterSong(int handle); // Allegro card support jff 1/18/98 extern int snd_card; extern int mus_card; // CPhipps - put these in config file extern int snd_samplerate; #endif