/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: Head up display * *-----------------------------------------------------------------------------*/ #ifndef __HU_STUFF_H__ #define __HU_STUFF_H__ #include "d_event.h" /* * Globally visible constants. */ #define HU_FONTSTART '!' /* the first font characters */ #define HU_FONTEND (0x7f) /*jff 2/16/98 '_' the last font characters */ /* Calculate # of glyphs in font. */ #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) #define HU_BROADCAST 5 /*#define HU_MSGREFRESH KEYD_ENTER phares */ #define HU_MSGX 0 #define HU_MSGY 0 #define HU_MSGWIDTH 64 /* in characters */ #define HU_MSGHEIGHT 1 /* in lines */ #define HU_MSGTIMEOUT (4*TICRATE) /* * Heads up text */ void HU_Init(void); void HU_Start(void); boolean HU_Responder(event_t* ev); void HU_Ticker(void); void HU_Drawer(void); char HU_dequeueChatChar(void); void HU_Erase(void); void HU_MoveHud(void); // jff 3/9/98 avoid glitch in HUD display /* killough 5/2/98: moved from m_misc.c: */ /* jff 2/16/98 hud supported automap colors added */ extern int hudcolor_titl; /* color range of automap level title */ extern int hudcolor_xyco; /* color range of new coords on automap */ /* jff 2/16/98 hud text colors, controls added */ extern int hudcolor_mesg; /* color range of scrolling messages */ extern int hudcolor_chat; /* color range of chat lines */ /* jff 2/26/98 hud message list color and background enable */ extern int hudcolor_list; /* color of list of past messages */ extern int hud_list_bgon; /* solid window background for list of messages */ extern int hud_msg_lines; /* number of message lines in window up to 16 */ extern int hud_distributed; /* whether hud is all in lower left or distributed */ /* jff 2/23/98 hud is currently displayed */ extern int hud_displayed; /* hud is displayed */ /* jff 2/18/98 hud/status control */ extern int hud_active; /* hud mode 0=off, 1=small, 2=full */ extern int hud_nosecrets; /* status does not list secrets/items/kills */ #endif